Starbase Nexus is online

WildChild85

Active endo
Joined
Jul 25, 2021
Messages
27
#1
Screenshot 2021-09-07 124952.png


Hello fellow Endos,

we created an open source project to draw all starbase projects out there together and to provide a ton of tools and useful informations at one single spot.

We hope you like it. https://starbase-nexus.net

We are open for participations and you will find all the information you need on the website itself. Of course every contribution will be credited.

Currently we have several maps and an engine calculator on the page, but we will include more features in the next days and weeks.
 
Joined
Jul 25, 2021
Messages
27
#2
Screenshot 2021-09-13 171406.jpg


Update on the project:

The yolol library is now online.

The project is pretty new so content is rare currently. Help us by sharing your work with the whole community :)
 
Joined
Jul 25, 2021
Messages
27
#4
Screenshot 2021-09-20 211833.jpg


Update to: https://starbase-nexus.net/

The thruster comparison has been updated with the correct data, new calculated values and a comparison between plasma thrusters and and all other thrusters depending on the plasma total thrust power.

I hope this helps for planning your ships. A full ship calculator will come soon.
 
Joined
Jul 25, 2021
Messages
27
#5
Screenshot 2021-09-23 112635.jpg

Update to https://starbase-nexus.net/
We added guides. As the name tells, guides are considered to be explanations of how to do several things in the game and to help expecially new players with the steep learning curve. You can write a guide with markdown or link a youtube video.
 
Joined
Jul 25, 2021
Messages
27
#6
Screenshot 2021-10-13 003502.jpg

Screenshot 2021-10-13 003555.jpg

Screenshot 2021-10-13 010349.jpg

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Update to the project https://starbase-nexus.net/

We have released the first version of the Interactive Ship Shops.

These include:
  • Interactive Maps
  • Dynamic Slots: Size and Ship can be configured.

This is an addition to the wiki and will be updated more frequendly.

How you can participate:
  • If you are part of an organization that has a ship shop in-game, you can administrate your whole ship shop. You can add ships there and update existing ones. Please contact me (WildChild85) on Discord and I will give you the permissions.
  • If you are the creator of one or multiple ships, we can give you full permissions to keep your ship record up to date. Please contact me (WildChild85) on Discord and I will give you the permissions.

No matter of the participation from the community, we will, with the support of the Youtuber and German Twitch streamer Softwerker, go through all the ship shops in-game and add all the ships one by one.

As mentioned, this is just the first version. A list view with a ton of filters will be added in the next few days.

This list will be open, so everybody can upload their ships there, no matter if they are in an in-game ship shop or not.

In the next week we will also add the full material costs for each ship and a rating feature. You will be able give each ship 0 to 5 stars combined with a comment of what you think about the ship.
 
Joined
Jul 25, 2021
Messages
27
#7
Screenshot 2021-11-16 151803.jpg

Screenshot 2021-11-16 151620.jpg


Update to the project https://starbase-nexus.net/

We improved the automation of your yolol projects. Now you don't have to update your code and documentation on starbase-nexus anymore, because we added the support for fetch configs.

If you manage your code in a git repository, you can now add a (or multiple) fetch config json file in your repository and the website will load the latest code and documentation automatically.

It's basicly a json file that contains an uri to a markdown file and a list of scripts that contain a name (optionally) and the uri to the script file.

So when you push a commit to your repository, the latest code will be visible on starbase-nexus.net.

If you have several scripts or projects in one repository, of course you can add as many fetch configs to your repository as you want.

To use this, just create or update your yolol project on starbase-nexus and put the link to the fetch config in it. You will get a parsing preview.

Additional updates:
* added name to yolol script (optional)
* added automatic required yolol chip detection.
* added back buttons for single view pages.

This is an example fetch-config.json
JSON:
{
    "docs": "https://raw.githubusercontent.com/WildChild85/yolol-projects/master/flow-control/README.md",
    "scripts": [
        {
            "name": "Animation In/Out",
            "uri": "https://raw.githubusercontent.com/WildChild85/yolol-projects/master/flow-control/flow-control-animation-in-out.yolol"
        },
        {
            "name": "Animation In",
            "uri": "https://raw.githubusercontent.com/WildChild85/yolol-projects/master/flow-control/flow-control-animation-in.yolol"
        },
        {
            "name": "Animation Out",
            "uri": "https://raw.githubusercontent.com/WildChild85/yolol-projects/master/flow-control/flow-control-animation-out.yolol"
        },
        {
            "name": "Flow Control",
            "uri": "https://raw.githubusercontent.com/WildChild85/yolol-projects/master/flow-control/flow-crontrol.yolol"
        }
    ]
}
 
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