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  1. The Problem with Capital ships...

    No, it's an MMO. Learn the difference. Just because a game is a space game with ship building, doesn't instantly make it a Sandbox. Starbase is just as Sandbox as World of Warcraft. So you have a ship that can't move on it's own and takes several hours to charge it's drives, while everyone...
  2. The downfall of Starbase

    That was solely for CA to allow people test stations that are a hueg rsource dumps anyway. So peeps like Quevin won't go there, trashes all your ships and your station just so you can retsart from the ground up and might miss some possible bugs. These safe-guard rules were initially stated only...
  3. Faster processing: Data pipelines

    When working with ship controls, it can be tricky to solve some problems, for example having Forward/Backward on the same "axis". Each of them expects a 0-100 value, so having a lever with -100 ... 100 range doesn't work. Yolol is one way to solve it but it's slow and space consuming for smaller...
  4. Solution for jump gate spam

    Adding auto-forward feature (like at Gate 1 you pick Gate 3, Gate 5 and Gate 20) and the game automatically goes from gate 1 => 3 => 5 => 20 without user interaction would be neat, but first they should resolve the spamming, this woudl be just the sugar on the cake.
  5. Solution for jump gate spam

    The problem Gates are HUGE, and if we are going to get player made gates, that would mean they would take gargantuan amount of space around the capitals, especially origin. The solution Instead of Gate<->Gate pairs, I would propose the idea of Gate-visibility. What it means: instead of pairing...
  6. Gunships

    @Zaff The main problem with turntables, or how game development call them: joints are their uncontrollable behavior when they are attached on a dynamic object, like a ship. Having 1 of them is ok, having 2 is dangerous, 3 or more can go completely crazy, like SE rotors. Having forces go back...
  7. VoIP do we need it?

    For that, I prefer a voice-commands like in Tribes Ascend, or user-made macros. The added negativity of VoIP in games FAAAR exceeds the added positivity, so it doesn't worth it for me. Plus, to make it "logical" and prevent heavy noise and spam at stations, the range should be really low, so...
  8. Starbase Progress Notes: Week 50 (2020)

    Nooooice, what new ores are we talking about?
  9. VoIP do we need it?

    the first thing I disable in games is VoIP, nobody is curious about no one's background noise, shitty tesco microphone, constant static, etc...
  10. Economy what we have vs the one we could.

    Most probably, they can't do anything with that low amount of active players we have, nor without factories and player stations that will have a large impact on these. The next major feature will be player stations, so that is as step forward. I would guess they focus on economy in the last few...
  11. Economy what we have vs the one we could.

    "Dude this is CA" is a pretty valid point. The devs expressed many times that CA is not for fully refined features. They are adding them one by one and balancing comes after. At the moment you are not testing an economy, you are testing if purchasing X item will increase it's price in the shop...
  12. Starbase Progress Notes: Week 45 (2020)

    Ores in SB have made-up names, Lukium is one of them.
  13. Starbase fan-made game to "appretiate" Lauri's work during solving the puzzle

    Aigh't everyone. Remember of the pain and suffering yesterday when everyone had a brain meltdown, anxiety, horror and rush? I gladly announce you the (I think) very first home-brew fan game for Starbase. In honor and memory for what LauriFB did fo... with us now you can play with "him" as you...
  14. structure beams question

    It was asked on Discord once, and although there is no premade 45° beam, you can grind down a beam and bolt it to another in any degree.
  15. Hypothetical Warp gate Construction Requirements

    If every warp gate is controlled by players and the build + maintain is really expensive, the owners will have the monopoly to tax them as much as they want. I would bet on having two options. One is a warp gate, player built and maintained, the owner can do whatever they want with it. Option...
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