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  1. MoneylooJr

    Starbase Progress Notes: Week 22 (2021)

    The second to last CA progress notes. Just 10 more days. Also, those solar panels look great!
  2. MoneylooJr

    Starbase Progress Notes: Week 21 (2021)

    Kind of crazy to think there's only two more CA progress notes left now. Great progress guys!
  3. MoneylooJr

    The downfall of Starbase

    So a "simple fix solution" wouldn't count as a "quick fix?" What's the difference between those two, then? Can a fix be needlessly complicated AND quick at the same time? And if you want to talk about twisting things, how about your complete twisting of what a "closed alpha" is? An alpha phase...
  4. MoneylooJr

    The downfall of Starbase

    You're right. TLDR; Game ain't finished, you ain't paid, you signed up knowing it ain't finished, wait for this stuff to actually be implemented before saying it all sucks. Thank you for coming to my TLDR talk.
  5. MoneylooJr

    The downfall of Starbase

    Eh, i don't got anything better to do right now. Sure, why not. Steam => Starbase description: "Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource...
  6. MoneylooJr

    Starbase Progress Notes: Week 16 (2021)

    Factory stuff, crafting, company stuff, a jukebox, and a look at a polished viper set? Beautiful.
  7. MoneylooJr

    Ship combat is missing something

    This isn't about good vision at this point; all the signs of something getting hit are very obvious assuming you aren't 5 kilometers away from the target. Of course you can't notice any you if hit anything or not, I don't even think you can properly see the ships themselves that distance. The...
  8. MoneylooJr

    Ship combat is missing something

    If you spent an hour and a half in the combat event, and never got direct confirmation you hit a target, and at no point thought to tweak your aiming behavior, that is on you, not the weapon. You tell if the gun worked or not and how well it worked based on if the target is still moving or not...
  9. MoneylooJr

    Starbase Progress Notes: Week 50 (2020)

    No, your pfp is the Dreadnought set painted blue. I've never heard of yeoman before
  10. MoneylooJr

    Starbase Progress Notes: Week 50 (2020)

    What's Balestra do? They another shop?
  11. MoneylooJr

    Clarification about dev faction blueprint sharing (don't do it)

    First the social engineering policies, now this? I'm noticing a pattern here, and I'm not sure I like it. Alright, so right off the bat this poses a pretty big dilemma; Kingdom and Empire now have clear advantages over all other factions. They're potentially immune to espionage for one thing...
  12. MoneylooJr

    Starbase Community Hypevan Send-Off

    Flew to the moon, wanted to land near the moon city and "drive" over. Hypevan crashed. Was fine enough at first, just a wheel, but then it started dragging itself along the lunar surface and the front came off. R.I.P. Hypevan.
  13. MoneylooJr

    H u n t i n g?

    That sounds really fun tbh. Emergent gameplay is always good. Most the other problems are things that could be solved later. Give space fish specific regions they spawn, with especially problematic ones being rarer. Make them respawn in these regions like any other game. You could implement...
  14. MoneylooJr

    Steam Store Page May Need an Update

    Kind of ironic to see the guy with "developer time is not infinite" in his quote cracking jokes about a delay. Besides, even the devs themselves were kind of unsure about the date. I'm just happy to see they're still trying to make a good game, delays are sad but better than what some companies do.
  15. MoneylooJr

    Starbase Progress Notes: Week 45 (2020)

    That's a nice armor set you got there, can I have it? On a more serious note, those crystal asteroids look amazing. Love to fly through a field of those, or maybe even through a hole in a big one.
  16. MoneylooJr

    How about landvehicles

    I think it's safe to say we will be getting land vehicles and landing gears at some point down the line, and the only reason we don't have any yet is because there are bigger priorities (tutorials, improved new player experience, stations/cities, factories, etc.) and because right now there's...
  17. MoneylooJr

    Flying Factory

    I'm not sure if you'll be able to build this. Factories are pretty big IIRC, and i'm not sure if you'd be able to run the factory part and the ship part on one vessel. That's assuming you'll be able to use all the important factory devices on ships and not just stations.
  18. MoneylooJr

    Endo Skeleton Modification and Capability?

    Eh, if done right. I don't like taking away the skill-focus the game has right now. Everything the player can and can't do is based on their skill and tools. Stat changes would throw a wrench into that. Totally agree with you on the head damage though. I really liked the Endos needing...
  19. MoneylooJr

    Endo Skeleton Modification and Capability?

    As great as this all sounds, I think it'd be best to stick to everyone being the same stat-wise and just keep using back pieces for special abilities or playstyle fitting gear. That way everyone is one a mostly even playing field and differences are really minor, easy to swap between, and fairly...
  20. MoneylooJr

    Larger devices instead of hundreds of smaller devices

    Maybe a matching decal on the crate's sides? So weapon crates have a generic rifle/ammo belt decal, ore has an asteroid or crystal, etc. Not sure what universal would have, maybe just a box?