the original plan for a "steam workshop" was that you pay for the blueprints in-game in some form of UI marketplace where people sell blueprint chips with the ship's design as a preview. but they never got the time to add it in because it required other features to be in the first place
I honestly dont have anything to say, as im only wired for station building and industry. so i have no general experience of anything here besides the factory hall's headless client going on the fritz and LOD rendering Config's also going on the fritz. for whatever problems and reasons related...
and civilian capital ships are highly limited in terms of equipment and where they can go, for instance they cannot 1. go to the belts 2. cannot land on moons 3. only able to travel to other existing stations with a compatible dock and 4. cant carry as much cargo or special equipment
they are working on both. the update will not come out to live until all dependancy features are in. this includes the factories, item crates storage halls hangar halls and station overhaul. and everything else to give a reason to siege
the planned consept is to use a factory hall a projector and a blueprint chip of your choice, theres many ways to fill in to complete the ship from slow and easy to hard but fast. and automated or manual
SSC designers for stations moon bases and capitals are already planned. the idea the devs had is to make it compatible with EBM in some form (likely the lot designer from CA. where it had 2 editors that you swap to and changes what parts you use) its pretty much the same thing as kodey's idea
serves as the first place to go until the other ores are introduced. there will be belt only and moon only ores. and for moon only ores there will be ores only spesific to that moon. so moon A will always be special to itself than Moon B C or D. as moon A only has that material founded over...