Far too much pandering to those who ultimately just want a single player game. Safe zones, safety, all of that. Ya, those are important sure. But safe zone are literally all over the place and such people are still not happy.
Now PvP of any sort of meaning is gated behind cap ships. Which they...
Pretty sure that invincible civ caps weren't originally the intent. But I'm not searching discord about it. After they came out with the design and got the backlash, suddenly that was always the idea. It wasn't always the idea.
He see's exactly as far away as you do, spotting a ship is a pain in the ass in the best of times, and again, they get stunned and can't pilot the ship. And how are you even seeing these players? You have eagle eyes and 15k screens??
This really looks like you're just looking for problems. The lifeline is there for, as mentioned, a reason. And it's nothing to do with combat.
Also, while they may be floating in the aether, they're not piloting the ship.
I think both sides have good points.
I also think both sides are right to desire their version of fulfilling gameplay.
What I think is wrong is to not allow for mechanisms that allow for both. Which FB's plans seem to actually allow for both. With a simplified sector security-ish model. No...