I'm just now imagining little logic chips that fit into a board like the button panels do already so that we can make our own devices. That would be fun...
But a simple inverter is a plenty good start. Even for simple things like two lights that turn on alternatively.
Why not make storing ore have a power cost like how the crates worked in their original introduction video? That way people will have to maintain them and not just sit on fat hoards of ore.
I do suspect (haven't read the reddit post) that some of the reason for wanting to limit players from...
I get the feeling that this game is kind of a pie-in-the-sky dream game for Frozenbyte. Assuming they have some amount of fortitude or will power, they will get back to this game once they can keep the lights on. I heard from this video that their investors pulled out, perhaps because of a mix...
Or even to disable it during sieges since that is the only part of the game that will be competitive (plus the only time where there will be much infantry combat).
Press 'L' by default to disable lifeline. It might have become unbound recently...
Searching for "lifeline" in the controls section of the settings should bring it up.
There is a station very close to the origin stations "Robur" that is intended for fighting. Additionally, I hear that the trip between the moon-side warpgate and the moon city sees a lot of action. You have to provide your own ships, but both those places might be worth checking out if you want...
They just today on Discord mentioned that they are working on a patch for a major bug that is causing moon mining to behave poorly. So, it seems like they are still invested in solving serious issues while the game is in this reduced focus mode.
A side effect of having the mining hall become a viable tactic for collecting resources for new players is that it will put less pressure on the local asteroids for those that want to go out and mine the normal way still.
I feel like there may be some un-intended consequences lurking in tying the work hall to the asteroid drop-off area. Maybe that could be avoided by also including the auction house such that asteroids are "reconstituted" from the ore on the auction house. This would also give the developers a...
What if the mining hall actually produced some ore to use? Nothing new would really need to be added and it would give players some good reason to go back as a place to easily make a buck when in need.
I want to suggest a modification to @shado20 's idea. I think that instead of making the area of respawning asteroids (I think a geyser from Eos that spits them up would be fun) should be large enough to satisfy both new players and those that want to harvest up tons of T1-3 asteroids.
I don't...
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