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  1. pavvvel

    Warp trace

    I see you've stopped littering the thread again. I only get bad answers from a few people who promote their casual ideas. Calling victories cheap, you forget about who is to blame for this. If a player did not make a good ship, did not call friends, did not hire defenders, then his defeat can...
  2. pavvvel

    Warp trace

    I could hardly read your next useless text about the promotion of casual gameplay. casual gameplay has a place only in the safe zone, remember this. carebears should not leave the game. if they want to play safely, there is a safe zone. they can mine charodium. If carebear is playing outside...
  3. pavvvel

    Warp trace

    Lauri writes that anything can happen outside the safe zone - this is normal. therefore, I ask you again the question: where is the connection between hunting players (including) unarmed and grifing?? killing players outside the safe zone is normal, it's right and adequate and it's the best...
  4. pavvvel

    Warp trace

    What does griffing have to do with killing, for example, unarmed miners? This is a real pvp. What you wrote doesn't matter without proof.
  5. pavvvel

    Warp trace

    Do not confuse your dreams with the desires of developers.
  6. pavvvel

    Warp trace

    thanks for the reply. it is a pity that civil capital cannot be destroyed, because somewhere in the description of the game I read that this is a completely destructible universe.... and about whether it makes sense to pursue.. of course there is! to find out where the player has a station (for...
  7. pavvvel

    Warp trace

    As far as I know, there will be military and civilian capital. and civilian capital will be impossible to destroy or damage. I hope this is not true.
  8. pavvvel

    Paper-thin and Tungsten-heavy: Armor Discussion Thread

    I will add: the problem of glasses is not only that there are glare. I noticed that the more layers of glass, the higher the load on the video card. Something needs to be done about it.... I feel pain when I have to install decorative panels.. The ship looks ugly without them. And with them -...
  9. pavvvel

    Warp trace

    Question to the developers. When the player makes a 1000km jump on the capital ship. How will other players be able to find out where he made the jump? I am afraid that such jumps will completely deprive players of the opportunity to hunt each other. There are thoughts about the capital ship...
  10. pavvvel

    Bridging the gap

    Teleportation of normal ships is not necessary. Because it will be used to evade PVP. For example, when there are sensors, even a heavy ship with 1400 crates filled with ore will be able to evaporate miraculously at the first signals of the sensors. This will make the gameplay casual, which will...
  11. pavvvel

    Demolition job 2.0

    A lot depends on it)) That's why I stopped designing ships, I'm waiting for clarity
  12. pavvvel

    Demolition job 2.0

    Imagine the generator compartment (288x192x192) where the FC is located, three generators, batteries, control systems, yolol chips, backup systems, enhancer, additional beams, power circuits (and their duplicates), radiator, cooling rack and additional secret parts. Repair tools and ammunition...
  13. pavvvel

    Demolition job 2.0

    Tell that to small warships that are difficult to improve even in the editor
  14. pavvvel

    Demolition job 2.0

    That would be convenient. I have a lot of ships that need to be disassembled, it's very time-consuming.
  15. pavvvel

    Demolition job 2.0

    I will write partly off-topic. A related topic. As soon as the new thermal mechanics come out on life, many of the ships will not be suitable for modification in the world (not in the editor). We need an option to disassemble the ship for parts. Disassemble by hand is very long. Perhaps such an...
  16. pavvvel

    Lifeline need to nerf

    I was wrong, you said: "one of the few ways to actually spot someone".
  17. pavvvel

    Lifeline need to nerf

    aksannon says that this is the only way notice the chase . toombust says that this is not the case. you can't decide between yourselves..) when players start their journey from origin, they jump constantly and relative the ship they see further than the player chasing them. I think if the...
  18. pavvvel

    Lifeline need to nerf

    I'm not looking for anything. I simply voiced the problem that the mechanics are used in such a way that the player gets an advantage: he sees farther away. And in general, these constant jumps when the player spends 90% of the time on the lifeline look strange. They use it right after the ship...
  19. pavvvel

    Lifeline need to nerf

    And what makes you think that your sensors will see everyone who is nearby..? This is quite possible, since in addition to being able to see someone using sensors, the developers will make it possible to hide the ship from sensors. I'm sure you understand this perfectly well, but you continue...
  20. pavvvel

    Lifeline need to nerf

    The problem is "not seen" by those players who use it.. Right?)) Where is the evidence that the problem will disappear? I ask you to write constructively and argumentatively. This problem has nothing to do with the mechanics of heat tracking. This is a gameplay problem in general. I ask you to...
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