- I thought they do... Was I wrong? How to know whad devices produce heat and what don't? Does it matter how close the radiator is to the heat socurce?
- What a facenating problem! Can anyone tell if it's possiple to implement some kind of "eject the moron" button using ingame mechanics?
"or are in completely different pilot seat" - you can cut the cable to the secondary pilot seat.
- Maybe it should be possible with YOLOL? E.g a block "cargo monitor" browses through your crates. And the ejector block ("the object spawner" @LauriFB mentioned), dumps the crate content.
:i=i IF :material=='ice' THEN :spawner=:i END i+=1 GOTO1
or something like that.
filter + separator + exaust port
- filter does exactly the same thing as the point scanner. But can scan only one material at a time. So, 2 YOLOL fields for the device "Active" 0-1 and Material - the current material
- seaprator Directs the chunk to one tube or the other So, 1 YOLOL field...
"no magic ore collector ignoring only certain ores " - There is no magic. There ARE such devices in real life. They are called "filters" or "seaparators". If there is a scanner, it means that a device can define one ore from another. If it can tell what is trying to come through, it can direct...
Sometimes field repair of manuver a thruster that lost a tiny bit of cabel can be a nightmare! Please, make it possible to restore the cabels according to the blueprint, or to connect the closest loose ends of a cabel without having to take the whole thing apart.
My kid likes starbase. He also has suggestions. Suprisingly cool suggestions, I might add.
Interacticve ores. The ores are dead rocks now. And laser is always better than pickaxe. My kid suggests that some ores blow up on laser impact, some blow up when being hit by the pickaxe. The coolest ore...
I'm not going to smite you! I was arguing with anti-vacciners in social networks, you know. Comapered to them, an average starbase player is an angel :)
- Maybe you are right that unloading your stuff to the stations is too magical and this should not be possible at least outside the origin...
- What I like about your suggestion is players, having their own auction houses. This will be the most hudge boost to the economy gameplay part.
- What i dont like is "physical transportaion of goods within the station". It will be a mess! Transporting goods between stations with risc to loose...
Like a 24cm or 36cm (24cm when unwelded and 36cm when welded to make hinge rotaion of unwelded parts possible) beam, but with an inner capacitor. So they require the same ores as powerpack for welding tools plus bastium. Requires power to change state. Also has a built-in duct.
One end of the...
Thanks! That's exactly what i wanted to know. So, the zero point is the Gate. x is pointing at Origin 23. And Y is pointing at ...?
P.S. Oh! Just noticed. I wrote "what station Z+ is pointing at". Sorry, I ment the Y+.
Oh, come on! If there i something important on those chips you will have a copy of everything in some offline text files. The only thing the destructuion of your library will do is make you press copy-paste for some hours. Nothiong but annoying routine.
Damn right! I suggested something like that. I said the chip shuld have a descrioption. That should dispay on locked state and in the inventory. Inventory V2 is coming in a week or so, maybe we'll see it.
If you build form scratch this works fine. But if you are making field-repairs or try to update something in your YOLOL-rack it's terrible anoying! I spent more time to plug the chip into the socket then to write the code.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.