The armor topic is quite interesting and is in my mind almost day to day basis. Right now the design focus is elsewhere, but there are some ideas and solutions to current state of armor mechanics that are being considered. I don't go into that much detail here right now, but on top of my head...
Current plan is that single part missiles and torpedoes are alternative option and not replacing modular variants of them. They will likely come in basic variants as new components to missiles and torpedoes are introduced later, but of course lack the fine tuning of specs like modular ones allow.
That is the intention indeed. I don't think the result is yet perfect right now, but idea is that larger plates are better. How penetration depth is going to work, it is better to have large plates as there is less "seams" between plates to sneak in shots through that come in bad angles.
The upcoming damage model update focuses on adding thickness of material to mix. This is mainly to balance out very thin decorative plates being way too powerful. And to increase incentive to use the opposite end of decorative plates, that are much thicker than your standard 12cm thick basic...
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