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  1. CalenLoki

    Endo inventory overhaul

    Idea for more choice-requiring, immersive, and realistic inventory system was circling my mind for quite some time. It's largely inspired by Planetside2 class system, but tailored for class-less game. Before it can be introduced, there need to be ship-based item storage. Either interactive...
  2. CalenLoki

    CLF revamp: make them despawn locked objects

    CLF revamp: make them despawn locked objects instead of adding them to the carrier ship. Relatively simple change, but would have huge impact on most gameplay loops. Despawning objects would allow preserving ship identity, thus allow carrying other ships. Held objects wouldn't need to be...
  3. CalenLoki

    Sensors

    I believe game could benefit from more sensors. All those are meant to output yolol values, not UI elements. It's debatable how much automation should be possible, and how much should be left for players invention. So I'll just list all of them and leave it open for discussion and devs...
  4. CalenLoki

    Single ship size limit instead of separate limits for different things.

    ATM we run into problems of running out of one limit (usually pipes, cables and voxels) while almost never out of others (objects, weapons, bolts, attachment plates). And they often don't really represent which parts really affect FPS more. So I suggest giving each component an specific PCU...
  5. CalenLoki

    Weapon and armour balance.

    Seeing as armour system is being worked on, I think it's good time to post my balance ideas. I worked on 3 different things, as they are all closely connected: infantry weapons, ship weapons and ship armour. I'll start with ship armour. Ship armour system should be more tied to voxels than...
  6. CalenLoki

    Generator overhaul idea.

    Current generators are very simple: rigid universal proportions of fuel-gens-cooling, with no place for specialising them. So here's my idea: uncap max values for most generator components and add diminishing returns for overclocking them. Allow balancing between fuel efficiency, energy...
  7. CalenLoki

    Ship damage system rework

    As we know, current armour system is flawed. It greatly rewards using multiple layers of thin decorative plates over equivalent thickness of standard plates. And I'm talking about 3x higher resistance to penetration. It's all caused by AV - an invisible number that reduces projectile energy...
  8. CalenLoki

    Ways to limit gun spam and glass cannons

    Arguably, glass cannon meta is not fun. And it seems that it's what ruling the battlefields now. Here's an example of good adaptation of current mechanics: Nightblade used by Collective Since we're in CA, it's a perfect time to think of some way to discourage it. Preferably without dumb hard...
  9. CalenLoki

    Which armour would you choose?

    To make the choice a bit easier, I took pictures of all the armours I could buy at Proving Grounds station. Anyone know if there are any unique armours on other stations? I've heard there is something at Empire Outpost. Civilian Infantry Orderly Pioneer Red Brigand Rufian Toxine...
  10. CalenLoki

    New starting jobs.

    As we all know, the grindy experience of early game is rather boring. IKEA is fun for the first 10 minutes. IMO the solution is to create enough job opportunities that they don't get boring before you can buy your first ship. They should also teach all the basic aspects of the game. Also IMO...
  11. CalenLoki

    Alpha shipyard show-off

    Welcome to ASS A place to share your in-game ship creations. Both finished and in progress. I know that not too many people use the forum, so I'll try gathering and posting screenshots of all the crazy creations I'll find in discord/game. If possible, with creator name and other useful...
  12. CalenLoki

    Alpha playerbase focus list

    Here's the list of things to test. It's a secret copy of the public list, so you can write results of your tests right in. https://docs.google.com/document/d/1eUwlGRuZsBcRpiC1zm2YOwP8UXAjB2cr70qKVT-McOo/edit?usp=sharing Also greetings everyone. Who's in already?
  13. CalenLoki

    Starting job/advanced tutorial: Ship assembly hall.

    Basic idea: Allow players to build ships for other players, with a system middle-man who assure both sides safe profit. How to: Player A (customer) want's his ship built for him, but don't want to pay hefty price for automatic printing. So he provide station with blueprint, money for parts and...
  14. CalenLoki

    Poll: Rental lot privacy.

    There is another hot topic on discord. How should rental lot privacy be protected from intruders. 1. Allow lot owner to shoot at intruders after warning period. "You entered private estate. Please leave within 15s or your safe zone will be terminated." 2. Invisible wall, and just bounce off if...
  15. CalenLoki

    Different kind of thrusters.

    Here's some ideas for new, unique thrusters. 1. High speed thruster, with output proportional to current speed relative to thruster orientation. 0% force when stationary/rewerse, 100% at max speed (150m/s). Around 50-75m/s it should have better thrust to weight ratio than triangle thruster...
  16. CalenLoki

    Small cargo crate/locker/chest

    Chest 1/4 volume of normal cargo crate, so 144x72x72 (120x48x48 internal volume), with opening on one of the wide sides. Mostly for use as built in locker, just enough to hold single endo loadout (either combat or tools). Since they won't be used for mass cargo transport, they could come as...
  17. CalenLoki

    Poll: Camera

    Another hot topic recently: cameras. should we have them or not? Common arguments for: -reverse/docking view -easier turret control -drones (if they can send view through transmiter) Common arguments against: -remove need for cockpits/turret control bubbles -armour cube designs Possible...
  18. CalenLoki

    Poll: Player character: FPP or TPP?

    I know I've been spamming polls recently, but here's another. Do you think there should be third person perspective option for endos? For ships it's confirmed only FPP, (and me likes that) so not much discussion here. Advantage of TPP: -you can look at your new fancy armour -better situation...
  19. CalenLoki

    Poll: Zoom

    Or not to zoom. That is the question. According to devs, no: AkseliFB: "No zoom when piloting planned" IMO there should be one, to allow spying on enemies from long distance (if you know where to look). Also to make it slightly more fair for people with weaker PCs (not me). It could be built...
  20. CalenLoki

    Big guns or not?

    Quite common suggestion: give us huge/spinal/capital weapons. At first glance it seems like a good idea. After all all the movies have it. But is it really good? How does it improve the game? IMO it would only dumb down engineering aspect of the game. Right now there is huge difference...
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