At last, the time has come. After laying the groundwork by discussing ways to make Stations more valuable, how to use Sensors to detect your enemy, and how to project Territory to stake your claim, it’s time to talk about how to take someone’s Stations and make them your own. After all, clearly...
Territory Control is the means through which players, companies, and alliances may lay claim to portions of the game world of Starbase, and in which they may exert some level of passive and active control. While this may technically define what Territory Control is, there’s many ways that it can...
Last article, we talked about Ship Deeds and Blueprint Chips, and how they can facilitate ship designers and manufacturers to find a broader market for their products. Today, let’s talk about Resource Extraction in Starbase and how it can be improved. Resource Extraction covers any way to...
Last article, we talked about YOLOL and improvements that can be made to it. Today, I plan to review the work that Frozenbyte has already made on Ship Deeds and Blueprint Chips and highlight some possible changes and improvements that could be made to them. Ship Deeds are supposed to ease the...
All the way back in Article 2, I argued that the game should enable cooperative play, and in the articles since then, I have continued to highlight fields where cooperative play is beneficial or even necessary. In my opinion, this has started to take center field with the new concept for...
Last article, we talked about the cycle of life with Starbase ships. In this article, I’d like to discuss YOLOL and what changes can be made to enhance our ship designs. Currently, YOLOL allows for chips with 20 lines of up to 70 characters, and each line takes 0.2 seconds to execute. The only...
In Article 2, we talked about designing ships. While building ships by hand or through Easy Build Mode grants you a ship, designing a ship through the Spaceship Design Workshop (SSC) only gives you the design. Right now, the only way to get a ship from that is to click “Buy custom spaceship”...
Last time, we talked about ship design in Starbase. Today, let’s spend some time to talk about another aspect of Starbase: exploration. With exploration listed second after ship design/construction, it seems like this part of the game could use some focus on what the vision could be. Currently...
Last article, we discussed sensors and their impact on gameplay. In this article, we need to talk about Stations, and their subvariants the Capital Ships and Moon Bases. In Starbase, Stations offer the ability for users to stake a claim on portions of the world and are a natural platform for...
Last time, we talked about the balance between focusing on solo and cooperative players in Starbase. In this article, I’ll be focusing on one of the biggest selling points of Starbase, the ship design. With the Ship Design Workshop (SSC) as its crown jewel, ship design in Starbase is highly...
Last time, we talked about how Starbase should enable PvP, PvE, and mixed playstyles. That’s all well and good, but there’s another factor that has caused division in the playerbase. That factor is group vs solo play. When I say group play, I mean players that are part of companies or other...
“Starbase is a hybrid voxel/vertex-based space MMO.” These are the words that Frozenbyte uses to introduce people to Starbase. However, many people have different ideas of what these words mean. With Frozenbyte resuming development and supposedly making some sort of announcement in April, I...
In the past, I've been posting a series of articles on the ANC Discord about how I think Starbase can be improved. However, Article #9 is so long that it's too unwieldy to post and view on Discord, as it would have to be split over 4 or more messages. I'll be coming back and posting the earlier...
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