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  1. Vampiricdust

    Impressions & Thoughts, a Vampiricdust story...

    Spawn in: Spawning into the world and seeing the amazing ads denoting key places and a great view of the station was both awing and very helpful. I didn't really want to move around for a bit. Controls: The controls are a bit awkward feeling, but I think mostly due keybinding preferences. I...
  2. Vampiricdust

    Faction Features: What would you like to see?

    With factions being in the works, now might be a good time to get some input on what everyone would like to see for things for factions. Access to the front page of each member's CV Access control to faction owned rental lots Faction relations (declaring enemy or ally status) Setting lot...
  3. Vampiricdust

    Station Safe Zone Control

    The topic of safe zone control is one that will make a huge difference in the game as stations are a place of commerce and security for players away from the starting zone. As it stands from what we know, the plan is to have ships that are military can degrade or empower a safe zone. With a...
  4. Vampiricdust

    FYI If you plan to log out away from a station

    For those of you who want to explore the belt and won't return to a station every time and play with others. Where you log out is where you log in. So you will need to play together at all times or make arrangements should someone leave early. Otherwise, you'll be left behind.
  5. Vampiricdust

    What group level of play do you plan to take part in?

    We all have different levels of involvement and I am curious to see what people are looking to do in the game. All play styles add to the universe and can work together to various degrees. It's going to be interesting to see how the groups turn out. For those playing with factions or groups...
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