Armor value mechanic sucks

Naija

Learned-to-sprint endo
Joined
Aug 16, 2019
Messages
20
#1
I've read the wiki and run my own spreadsheets. Some of it makes sense like projectile energy. But it seems that the thickness of an item only becomes a factor once the overall health pool (armor value) has been depleted. Whereas in real life, there is no such thing as a "health pool" and thickness matters at the moment of impact. For instance. A 1m x 1m steel plate that is only 1 mm thick has a volume of 1,000,000 mm3. But if shot perpendicular to the 1mm face, it won't stop anything. But a 25mm thick plate that is 100mm x 200mm (half the volume at 500,000mm3) shot perpendicular to the 25mm plate will stop a lot. The thickness and density matter from the moment of impact. I would like to see the armor value mechanic scrapped completely in favor of an armor mechanic based on the thickness and armor of the material it is made of. This would allow much more variety of armor on ships instead of favoring big bulky plates that are often large squares. If you don't want box ships, don't make large squares the only armor that is good. In summary, take this suggestion into consideration, but more importantly, even if you don't implement it in this manner, please rework armor mechanics.
 

Kodey

Well-known endo
Joined
Jun 13, 2020
Messages
82
#2
I’d love to see it reworked, but I doubt we’ll see if any time soon, based off this quote from ville
6F94179D-88A3-4B0A-8EB6-62026200D6F5.jpeg

That being said, the current pseudo shields are terrible, and we need better armour.
 

Naija

Learned-to-sprint endo
Joined
Aug 16, 2019
Messages
20
#3
I’d love to see it reworked, but I doubt we’ll see if any time soon, based off this quote from ville
View attachment 2146
That being said, the current pseudo shields are terrible, and we need better armour.
I completely respect the decision to prioritize performance over better armor simulation. And there are other things in the game that deserver more attention at the moment. But there are a variety of calculations being run behind the scenes during a projectile impact. The health pool concept that preserves performance until the plate is compromised can be kept, but should just include thickness as well.
 
Joined
Aug 9, 2019
Messages
50
#4
It is nice that a rework is coming later down the line. Yeah, its not perfect right now, but waaaay better then the things we had to deal with in the very early days of CA when we didnt have proper armor or even materials to use.
 
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