EA Update 10 August 2021 (Early Access Build 544)

KaiFB

Administrator
Moderator
Frozenbyte
Joined
Aug 9, 2019
Messages
70
#1
build_544.png


Starbase will go down for maintenance in approximately 30 minutes and the estimated downtime is one hour. We are rolling out the first major update since the Early Access launch, patch notes below :)

Major Updates

  • Increased base crafting speed by 3x
Known Issues

  • Premade ships may still encounter issues with Easy Build Mode
    • We advise to avoid using Easy Build Mode with premade ships
  • If player relogs while working in Easy Build Mode their ship may split in two; one containing the Easy Build Mode modifications, the other their original ship
  • Resource containers of a ship are emptied after the ship reloads or saves in Easy Build Mode
  • The setting "Host Owned Ships" is not on by default when it should be
    • The setting can be found in Settings -> Gameplay -> Ships & Safe Zones -> Host Owned Ships
Animations

  • Fixed Bolt Tool's 1st person fire, move and interaction animations not activating correctly
Assets

  • Fixed autobolting issues between Rail Cannon Ammo Struct and Utility Tool & Rail Cannon Capacitor
  • Fixed collision errors with slanted station parts
  • Fixed misaligned Ore Tower Resource Bridge holograms
  • Fixed a typo in Dynastar's ship shop logo and hologram animation
  • Improved Tools & Weapons Crafting Bench upgrade bolt profile
  • Removed a floating lamp from the Work Hub
  • Updated lighting in Marketplace and in a skyscraper roof
  • Updated multiple station slot LODs and LOD textures
  • Updated the chair hologram ad in all Origin stations
  • Updated sign holograms in Refill Stations
Asteroid Belt

  • Fixed some asteroids vanishing when they were approached
  • Fixed rare materials spawning in incorrect locations
Audio

  • Added UI sounds
    • Refill Stations
    • Research Tree menu
  • Fixed Ore Collector not always playing collection sounds
  • Fixed Audio Signal Device Mark I's device values not being clamped if the device wasn't powered
Combat

  • Reduced Tripod Autocannon Projectile Energy from 365 to 310
  • Added smooth camera movement to weapon recoil
  • Fixed a bug where the player was able to reload infantry weapons by canceling the reload animation
Company

  • Fixed newly added company members appearing as offline
Crafting

  • Increased base crafting speed by 3x
  • Fixed a bug with queuing empty container after full or refill
  • Fixed freezes when canceling large crafts
  • Fixed the game crashing if the player died near a Crafting Bench
  • Fixed a misconfiguration on Monitor Upgrade
    • Now correctly requires Meter upgrade to craft
  • Fixed double refills when crafting full or refill variants
  • Improved performance when canceling crafting with large inventory
  • Improved refunded material slotting performance and made it more reliable
  • Added highlights for newly unlocked craftables in Crafting menu
  • Added an inventory error message to chat
  • Categorized all station parts into subcategories in Crafting -> Station Parts
  • Removed Karnite requirement from Power Packs
  • Station window assets now consume 5x more materials than Station Easy Build modules (they consumed 100x previously, so reduced the cost by 20x)
  • Removed the snap points for Crafting Bench upgrades so that they can be freely placed on the table
  • Tools & Weapon Crafting Bench
    • Added 2 more bolting spots to Rifle Clamp Upgrade
  • Advanced Crafting Bench
    • Added more room for bolts at the bottom
Easy Build Mode - Ships

  • Fixed save icon saving messing up the Easy Build ship
  • Fixed Laborer modules breaking after entering Easy Build Mode in tutorial
  • Fixed unhandled exception after despawning a ship
  • Fixed unhandled exception after placing modules that had a Thruster Triangle
  • Fixed unhandled exception caused by snapping
  • Fixed an issue that caused the ships to despawn incorrectly requiring a towing fee
  • Fixed being able to place overlapping modules if a ship spawned and the player entered Easy Build Mode at the same time
  • Fixed snapping for Bottleneck 4 Curved module
    • The module should now allow placing Curved Basic module on both sides
  • Fixed using Insurance Transfering during Easy Build Mode deleting the ship
  • Added a warning text for entering Easy Build Mode with premade ships
  • Added more attempts to respawn ship on Easy Build Mode exit
  • Added modules to their corresponding nodes and crafting categories
    • Basic 1 Large Propellant (Vertical)
    • Basic 1 Large Propellant (Horizontal)
    • Basic 1 Tier 1 Maneuver Thruster
    • L-Shape 1 Large Propellant
    • U-Shape 1 Large Propellant
    • L-Shape 1 Medium Propellant
    • L-Shape Corner 3 Hardpoint
  • Disabled dropping regular objects from the inventory in any Easy Build Mode
  • Updated modules which could cause durability errors
    • L-Shape Basic Corner
    • Corner 1 Ore Crate
Easy Build Mode - Stations

  • Fixed Easy Build Mode placement breaking down after modifying station access rights
  • Fixed stations outside the safe zone not getting a safe zone
  • Fixed Station Foundation Projector's rotation not matching the player when placed
  • Fixed a module missing some snap points
  • Corrected the naming of the Block Module V1 sets
  • Factory Halls
    • Factory areas now change colors depending on area state
    • Factory hall names are no longer visible in the universe
Economy

  • Added Talkite, Targium, Daltium, Ymrium and Naflite to the ore terminal sell list so they can be sold to station
  • New bank accounts start with 1000 credits instead of 0
Factory Areas

  • Fixed stations to save changes when parts are moved to Factory Halls
Fast Travel Gates

  • Added a safe zone area between the Fast Travel Gates
    • No player or ship damage during Fast Travel allowed
Feedback

  • Added improvements for player support handling to speed up the process
GUI

  • Updated HUD default positions
    • Crafted item pop-up
    • Stamina bar
    • Crafting and research shortcuts
  • Added some pressed feedback to Easy Build Mode's toolbar icon buttons
  • Fixed squished down main menu logo
Input

  • Fixed not being able to rebind "Toggle sprint"
Inventory

  • Added Delete option to item slot context menu
  • Fixed ores getting lost from inventory when stacking ores in a certain way
    • Ores that were lost to this bug are possible to be recovered, see instructions below:
      • Upon game start and entering universe, two random lost ores are placed into the player backpack's two ore slots, so make sure they are vacant
      • The ores can then be safely removed from the slots and put into storage, restarting the game again will allow the player to recover more ore by repeating the process, until all ore is restored
      • You can check from the ore sell panel (panels at the either side of the normal item sell panel at marketplace) if you still have unrecovered ores, though ore lost to possible other bugs are not confirmed to be restored this way
      • If the ore does not appear, selling other bugged items from the normal item sell panel may make the ores start appearing
Locales

  • Added translation updates for all languages
  • Updated credits
  • Polished profanity filter
Menu

  • Removed "Log out" option from ESC menu
Missiles and Torpedoes

  • Missile LOD explosions are now synced and explode correctly
Moons

  • Fixed ships that are loaded while resting or hovering on moon surface colliding with the surface violently after loading
  • Fixed gravity not working on a moon
Renderer

  • Optimized planet textures for saving GPU memory
Research Tree

  • Added green borders to the window
  • Added missing L-shape 8 Battery module to Tier 1 Generators node
  • Fixed tooltip offsetting
  • Nodes
    • Moved Cargo Lock Beam modules to correct node
    • Added missing Cooling Cells to T1 Generator node
    • Added two missing parts to Plasma Thruster node
    • Added Turret Cradle Advanced to Autocannon node
    • Added missing Solar Power Converter to Solar Panels node
Servers

  • Added optimizations to multiple servers
Ships

  • Fixed a bug where the player lost the ability to control the ship if they tried to leave a chair without having enough space
  • Fixed ships getting despawned when left on Station Easy Build areas
  • Durability error chat message now also advises to open the Universal Tool and to run a durability check
  • Limited ship LOD uploads to every 30-45 seconds
Ship Shops

  • Fixed player-made ship "Antares" Twin Frame Freighter
  • Updated player-made ships
    • Esaro
    • Marmot-MN
    • Moti
  • Updated dev-made ship Vector
  • Updated ship descriptions
    • Longhorn
    • Manta
    • Mastodon
    • Tick
Tools

  • Paint Tool
    • Paint Tool can now paint or remove continuously while MB1 or MB2 are held down
    • Fixed not being able to paint unowned parts outside of safe zones
Transponders

  • Fixed active transponders in a ship not being visible to the ship owner
Tutorial

  • Fixed a Mining Job tutorial crash
  • Fixed Crafting tutorial progress not being saved
  • Tutorial object arrow is now hidden if distance is greater than 100 km
  • Changed Crafting tutorial crafting objective to progress from modules being crafted instead of counting inventory contents
    • Fixed an issue where the tutorial objective couldn't be cleared if the player placed the first module before the second module was created
  • Improved hints in Tutorial for menus and inventories
 
Last edited:
Joined
Aug 10, 2021
Messages
3
#4
Good stuff! Keep up the great work!

I'm really afraid with all the content you've planned bugfixes are going to fall short but this looks great.

Do fix the credit exploit ASAP though
 
Joined
Aug 10, 2021
Messages
10
#6
Very happy to see the updates as well. Actually had a timer set for myself to play right after the Patching/Maintenance.
I see even after the extension to 3 hours its still not running :(
 

JoelFB

Administrator
Frozenbyte
Joined
Jul 15, 2019
Messages
59
#7
Live now, sorry for the extra wait!

Credits exploit/dupe related to the Mail system has been fixed during the weekend already and those who took advantage of it without alerting us have been banned from the game, and all the duped credits have been taken out of circulation. (If you're aware of some other credits exploit please report via the F1 Feedback Tool or send to me directly on Discord JoelFB#7362, thanks!)
 
Joined
Aug 10, 2021
Messages
1
#8
Sorry for a stupid question, if you got ie. Marmot-MN does it mean it got updated or just the versions you are going to buy?
(Just bought Marmot-MN yesterday, would be pretty saddening if it does not get updated) :D
 

BadgerBadger

Well-known endo
Joined
Aug 14, 2019
Messages
85
#10
Fixed some asteroids vanishing when they were approached
This one was driving me mental, you could see, scan it but then it would disappear when you got close enough to mine it, and then reappear when you moved away.
But there was a few times they disappeared just before I crashed into them that was handy.
 

Oobfiche

Well-known endo
Joined
Aug 10, 2019
Messages
66
#12
Awesome! My wrist thanks you. Now we just need an Ore Pulverizer we can put on our ships to convert unwanted material into "stardust" and dump it into space.
or it would be better if it gets added back to the gas node pool, as in the future stations are able to gather the belt's fog for all materials and sort it through heavy/light sorting towers. if you were to perchance "throw away" ajatite and valkite those pools would grow and would be rather useful for those wanting larger stations
 

JoelFB

Administrator
Frozenbyte
Joined
Jul 15, 2019
Messages
59
#13
Sorry for a stupid question, if you got ie. Marmot-MN does it mean it got updated or just the versions you are going to buy?
(Just bought Marmot-MN yesterday, would be pretty saddening if it does not get updated) :D
The fixes for Marmot MN are the following:
  • fixed naming issue with fuel chambers for 'TotalRods' panel to correctly show total capacity of the rods.
  • downgraded electricity converters to Tier 1 to remove Arkanium ore requirement.
You can file an F1 Feedback ship ingame voucher request if you'd like yours replaced, but generally these aren't super important I think (not entirely sure on the TotalRods though).

So how can I translate starbase to my language and what I need to do?
Best is to join our Discord https://www.discord.com/invite/starbase/ and go to #translation-hub, where we have pinned some important posts. Note that we don't do all languages at the moment, so much of the game's texts are getting updated all the time that we want to wait a bit longer before opening more languages.
 

blazemonger

Veteran endo
Joined
Apr 5, 2021
Messages
102
#14
The fixes for Marmot MN are the following:
  • fixed naming issue with fuel chambers for 'TotalRods' panel to correctly show total capacity of the rods.
  • downgraded electricity converters to Tier 1 to remove Arkanium ore requirement.
You can file an F1 Feedback ship ingame voucher request if you'd like yours replaced, but generally these aren't super important I think (not entirely sure on the TotalRods though).
The FuelRod panel is easily fixed.. Use the universal tool to rename the "fuelchamberfuel" field on each chamber to "Rod1", Rod2" .. "Rod5"
 
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