Endoskeleton identification with YOLOL

Joined
Mar 31, 2020
Messages
1
#1
I suggest adding a device that passivly reads an endoskeletons CV (when in proximity) as one or preferably multiple device fields.
That way we could make a sea of security systems in-game that are otherwise impossible to make or implement.
For example: is the guy in the cockpit a recognised pilot? No? Lock the engine controls.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#2
This, some kind of automated ID that can interface with yolol would be great. I'd be more preferential to something item-based that allows CV access, but considering everyone can see it anyways? Not as big a deal as irl
 

Meetbolio

Veteran endo
Joined
Feb 19, 2020
Messages
222
#3
I agree on this device needing to exist, but there also needs to be some sort of way of hacking it. Maybe there's a way to instert a different data storage device to "re-bind" the ship to a different owner, or using some expensive hacking chip, or literally smash it with the stock of a gun.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#4
it's yolol-based, if a player can get their hands on a chip, there's likely a method to access the code, we'll need to see how chip-locking works out in practice, which could mean hacking requires replacing chips instead of recoding them.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#6
yeah, then the average "slicer" needs to carry the sabotage code and know the ship systems or be prepared to reprogram device fields to work with the replacement code, which means stealing a ship by hacking isn't so easy as attacking one little chip reader, so owners have ample time to discover the intruder and protect their ship

And it means hackers need to be stealthy, covert, and nondescript, including having the right uniform for organisations, etc, etc. That's a ton of good emergent gameplay that doesn't require coding, implementation, or bug fixes just from having chip access locked.
 

Meetbolio

Veteran endo
Joined
Feb 19, 2020
Messages
222
#7
yeah, then the average "slicer" needs to carry the sabotage code and know the ship systems or be prepared to reprogram device fields to work with the replacement code, which means stealing a ship by hacking isn't so easy as attacking one little chip reader, so owners have ample time to discover the intruder and protect their ship

And it means hackers need to be stealthy, covert, and nondescript, including having the right uniform for organisations, etc, etc. That's a ton of good emergent gameplay that doesn't require coding, implementation, or bug fixes just from having chip access locked.
And if there's any way to get emergent gameplay, I'm all for it. Hacking, sneaking onto the ship, anything- I really enjoy reactive gameplay.

On the topic of hacking, what do you think if there was a way to remotely (relatively, from like 10-5m distance) hack into device fields and change them?
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#8
the unitool already seems to have that range as a basic operational feature, just needs LoS to the device- if that won't be official gameplay range, I'd support some kind of "wireless access timer" to reach out to that 5-10m limit and touch device fields you can't see
 

Norway174

Active endo
Joined
Apr 12, 2020
Messages
44
#9
RFID would be perfect here.

What if you could buy an RFID module from the shop. Or craft it. Or however else way you get modules.
You could have multiple of these modules. Maybe up to like... 4? I dunno. Not even sure how the upgrade system would work.

Anyway, you'd then be able to freely set the device name, and the device value in the module. One module acts as one device.

And the info is saved in the module itself. Which could then be traded, stolen, or salvaged off your body.


As for the ship side, you'll get a few RFID reader options.

Such as RFID laser scanner. Acts like a range detector, but much shorter laser distance.
And different color for the laser, which should be visible. Just like the range detector. And it reads your RFID chips when you're in the laser.

  • RFID pressure plate. Reads your RFID chips when stepped on.
  • RFID area scanner. Simply scans all of the RFID values within the given area.
  • RFID seat-scanner. Could be bolted to any chair, and it reads the value when an Exoskeleton in sitting in the chair.
  • RFID hand scanner. Well, kind of like a button, with a scanner. When you press it, acts like a normal button. But with your RFID devices.


The challenges and possibilities would add...
  • Security systems
  • Automatic door/light systems
  • Automatic friend/foe recognition
  • Ship hierarchy system
  • ... more
An example security system could be that Player A, adds their RFID chip, and sets the device name to 'pass', and the value to 'dfdsgdssdfdsfes'. (Random gibberish, or pass code if you prefer.)

And add a YOLOL ship, which checks for the same random gibberish, before it's allowed to execute.

And now, let's say Player B wants to get in. However, Player A has not shared their random gibberish value.
Which leaves Player B with four options:

  1. Diplomatic. Ask Player A for the pass code.
  2. Violence. Kill Player A as steal the module with the pass code. And either copy it themselves or their own module, or physically bring the module closer. Or add the module to themselves.
  3. Stealth. Find the YOLOL chip, and look up the pass code, or change it.
  4. Brute force. Try and guess the pass code with your own RFID module.
 

Burnside

Master endo
Joined
Aug 23, 2019
Messages
308
#10
What if you could just equip something like a yolol memory chip to your unitool and the various RFID reader systems check the lines on the installed chip when the unitool/endo enter their zone of effect? Combine this with chip-locking and you can issue employees locked passcards for specific access codes that unauthorized personnel can't inspect or alter, but spies could steal (or buy from bad employees). All you'd need to add to the chip is the ability to put visible namefields on them so you can keep track of which card is what.
 
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