In no particular order of importance:
The game looks better than I thought it would. Yes, there's LOD issues with textures not loading / popping correctly, but outside of that the game is not an eyesore.
Traveling in the game is a cool novelty that I fear will get old very fast. At least early on, using floating to traverse the base is a slow slog. Like wise linear ship travel outside of warp gates feels needlessly time consuming. I know an argument has been you can set a destination and than go netflix and chill but that seems like a poor argument from the perspective of a developer that wants you playing their game. If at any time I feel the need to tab out and watch a movie else while playing "your game", then there's a serious disconnect there. I would like to see faster (but maybe not instant) forms of travel when using ships.
It's going to be interesting to see how they can cultivate pvp interactions considering the vastness of the galaxy and current speed of traversal.
I was traveling some where, but decided I wanted to spawn back at the imperial station. Little did I know that by doing this that my ship would be marooned some where out in the stars and I would apparently be unable to tow or respawn it back at the station because it was outside the SZ. There definitely needs to be some way to retrieve a ship that is outside the SZ without having to slowly float around the galaxy to retrieve it.
There seems to be a lack of an actual map / star map / star chart in game. I know there's a web site but it feels kinda weird to have to go outside the game for this. Sure the argument could be made that a star map would ruin the "wonder" of the game, but I feel like trying to traverse the universe, like the slowness of travel, is a novelty that will also wear thin very quickly. It's also something I would hope would be a built into the game.
The economy and prices of items seems extremely inflated. Obviously I don't expect things to be given away, but as a new player, a lot of the things I look at seem like they are far outside my reach without a mind numbing amount of grind. As someone who is basically playing the game by themselves this might be a deterrent if it becomes the norm going forward. This might not become so much of an issue with a larger population, and thus a larger supply chain.
Things I would like to see:
So far the game seems pretty neat, but very rough around the edges.
The game looks better than I thought it would. Yes, there's LOD issues with textures not loading / popping correctly, but outside of that the game is not an eyesore.
Traveling in the game is a cool novelty that I fear will get old very fast. At least early on, using floating to traverse the base is a slow slog. Like wise linear ship travel outside of warp gates feels needlessly time consuming. I know an argument has been you can set a destination and than go netflix and chill but that seems like a poor argument from the perspective of a developer that wants you playing their game. If at any time I feel the need to tab out and watch a movie else while playing "your game", then there's a serious disconnect there. I would like to see faster (but maybe not instant) forms of travel when using ships.
It's going to be interesting to see how they can cultivate pvp interactions considering the vastness of the galaxy and current speed of traversal.
I was traveling some where, but decided I wanted to spawn back at the imperial station. Little did I know that by doing this that my ship would be marooned some where out in the stars and I would apparently be unable to tow or respawn it back at the station because it was outside the SZ. There definitely needs to be some way to retrieve a ship that is outside the SZ without having to slowly float around the galaxy to retrieve it.
There seems to be a lack of an actual map / star map / star chart in game. I know there's a web site but it feels kinda weird to have to go outside the game for this. Sure the argument could be made that a star map would ruin the "wonder" of the game, but I feel like trying to traverse the universe, like the slowness of travel, is a novelty that will also wear thin very quickly. It's also something I would hope would be a built into the game.
The economy and prices of items seems extremely inflated. Obviously I don't expect things to be given away, but as a new player, a lot of the things I look at seem like they are far outside my reach without a mind numbing amount of grind. As someone who is basically playing the game by themselves this might be a deterrent if it becomes the norm going forward. This might not become so much of an issue with a larger population, and thus a larger supply chain.
Things I would like to see:
- FTL travel option for ships.
- Warp gates that can be built and destroyed; use as an alternative to native FTL ship travel.
- Construable and defensible Moon bases.
- Faster infantry travel (backpacks with thrusters?)
- A map of some type built in-game with reasonable functionality.
- A way to retrieve your spaceship lost outside of SZ.
So far the game seems pretty neat, but very rough around the edges.
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