Starbase Known Issues and Bugs (Build 701)

KaleFB

Community Manager
Joined
Aug 26, 2021
Messages
5
#1
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Starbase Known Issues and Bugs (Build 701)

Hello everyone, and welcome to the bug thread.

The purpose of these posts is to collect important bugs and issues in the Early Access version of the game under one easily searchable thread, and to show you that the developers are aware of the issues and are working hard to fix them.

However, these posts will not be a comprehensive list of every single bug in the game (that might get a bit too long) but will include some larger bugs and issues important for the community to know about.

These posts will be appearing after each Early Access update, check the build number in the title.
Also, make sure to check out the most recent Early Access patch notes: Build 701 Patch notes

If you feel like there is something missing from the post, and you can report it (preferably with reproduction steps), then feel free to comment below, or send an F1 bug report in-game, where you can add a screenshot as evidence and make the bug easier to reproduce.

Also, if you have lost ships/ores/etc. to these bugs, please send a thorough "ship/tow/ore/item refund" ticket or an "other in-game help" F1 ticket in addition to sending a bug report in-game. Bug reports are for reporting only, they are read and sent forward to the QA -team for testing, but are not replied to.

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Inventories

  • Players may still experience lingering issues with ship/station/personal inventories, e.g. inventories getting stuck, ore transfers not working, accumulating ghost ores/items, creating "megastacks" of ores etc.
    • These should get patched out while the new inventory system is slowly rolled out, and have already received some fixes in recent patches.

  • Removing bolts with the bolt tool at the demolition job can add them to your personal inventory as ghost items, which take up space but can't be interacted with or seen. This can lead to many other issues with inventories.

Ships

  • Ships disappearing and seemingly randomly teleporting into space can be caused by moving parts in the ship (e.g. hinges, turntables, cradles)
    • Some fixes have already been implemented in the latest patch but there still might be lingering issues with these.

  • Ships may experience speed reduction if the endo has a lot of "ghost ores" in their personal inventory. Selling ores and other items from the inventory can help in this.

  • Ship controls may become unresponsive in some cases, only way to stop the ship is to leave the pilot seat (make sure to have lifeline enabled).

  • Ships with cargo lock frames can have issues with asteroids becoming part of the ship.

  • Moon gravity SZ ship collisions can cause significant amounts of damage.

  • Pop-in issues with ships, lods and/or ship transponders loading in slowly.

  • Passengers on ships hosted by someone else can get thrown off the ship if not seated.

  • Lifelines may fail to work when the user is not the owner of the ship. (e.g. just an operator)

Buying ships (Ship Shops & Ship Designer)

  • Sometimes even if parts are repaired, the ship parts list still does not accept them for use in ship purchasing.

Ship Designer

  • Closely adjacent sockets may erroneously connect and share access to pipe and cable networks.

Easy Build mode

  • Easy build mode may delete the ship when exiting Easy Build with the (.) hotkey. This can happen when another player is added as an operator to the ship, and a YOLOL chip that is executing empty lines of code is removed, put into the endo's inventory with (P), and moved back out of the inventory next to the ship while in Easy Build mode. Once the hotkey to leave Easy Build mode is pressed, the ship gets deleted.

  • Unwelding a ship's beam can cause the ship to mostly vanish, leaving only some parts behind.

  • Some modules don't snap on all 6 sides and rotations.

  • Individual parts may not snap if incorrectly dragged to toolbar - individual station parts (plates, beams) not snapping to surface and giving 'cannot drop parts in EBM' error when you use them. Only occurs if you drag a part to the toolbar from your inventory. Does not occur if you drag the part from the crafting menu.

  • Easy Build Mode allows devices and workbenches to be attached to the station, outside factory area - EBM welds/bolts such objects and they persist over days. Such objects can be only unwelded. They count towards object limits for station.

Stations

  • Station building suffering from low performance spikes with bigger Station Storages has received fixes, but some issues may still persist.

  • Pop-in issues with player stations.

  • The edges of factory areas can have issues with the placement of modules, esp. with modules composed of station beams.

  • Cabling and Piping issues in Factory Areas - Cabling and Piping may not properly work for items that are not directly connected to each other via bolts.

  • Activating cargo lock frame in factory hall with items inside it causes those items to be counted towards the area object budget. This permanently decreases the area object budget.

  • Building long module chains can cause minor offsets between modules.

  • Unwelding a factory edge can cause FPS drop issues.

  • Visually "noisy" surfaces in certain lighting conditions.

  • Safe Zone Visualization effect is rendered on top of the Universal Tool.

  • Unbolting propellant tanks from a factory hall area and attempting to pick them up into your inventory may make the tanks and frames disappear.

Devices

  • Torpedoes launch incorrectly if they have a YOLOL chip in the YOLOL slot.

  • Missiles and Torpedoes can have issues hitting ships in lod-state.

  • Missiles may still have issues with acceleration and rotation for example, despite recent fixes.

  • Enhancers can have issues working in high speed ships.

  • Turrets, mining lasers etc. items with hinges or other moving parts may have issues with orientation or detaching, can cause issues with ships (see above).

  • Fuel rods may get stuck in the chamber, often visibly offset from the center of the chamber.

  • Sound device can cause issues with YOLOL.

  • Propellant/fuel rods/coolant cells can have issues with instantly depleting when connected to a mount/chamber/rack.

Tools

  • Building tool may not fix the "integrity" of the object, rebuilding an object from a small piece may cause the device to not work or have low durability.

Weapons

  • Some infantry weapons have different damage numbers than intended.

  • Issues with laser cannon ammo recharge not working and magazines emptying.

Other

  • Resetting an ongoing item fill (blueprint filler) by relogging may make the item disappear.

  • Unremovable plates - a 432 x 1222 plate can't be picked up or carried around resulting in no way to remove it once unwelded.

  • Picking up items that belong to someone else in the SZ may make them vanish as if picked up; can be seen on the sell screen but not in the inventory.

  • Pop-in issues with asteroids.

  • Asteroids at the edges of chunks might not get detected by rangefinders in the next chunk over, can cause autopilot crashes.

  • Endo hitboxes may have issues with misaligning, leading to 'pilot sniping' to kill a pilot who is theoretically safe.


 
Last edited:

ilo

Endokid
Joined
Oct 2, 2021
Messages
4
#3
  • Building tool may not fix the "integrity" of the object, rebuilding an object from a small piece may cause the device to not work or have low durability.
Good to know this is an issue and not the intended behavior. I was told repairing would just get rid of durabilities so you could go back to a station for proper integrity fixing.
 

Naija

Learned-to-sprint endo
Joined
Aug 16, 2019
Messages
22
#4
This is awesome. This is a great step in staying connected with players and letting them know they've been heard. Keep up the great work guys! much respect and appreciation.
 
Joined
Oct 29, 2021
Messages
6
#5
Is it working as intended when ducts get knocked off of a beam they would leave the bolts bolting them down behind? This stops filler mode from working until the left behind bolts get removed. The new duct would fly to the appropriate locations, but existing bolts don’t work on them and as soon as you move again they fly off. Sometimes they also bug out and filler mode would stop working for that one duct in particular. When this happens it’s near impossible to repair ducts on large ships, they don’t get highlighted like cables and pipes do, and you are basically searching for a needle in a haystack.
 
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