Starbase Progress Notes: Week 37
Here are are progress notes for the week 37.
9.9.-13.9.
Design
Features
Code
Gameplay
Art
Stations
Gallery of the week
Videos
Questions? Leave them down here!
If you've not wishlisted Starbase on Steam, do that now!
Here are are progress notes for the week 37.
9.9.-13.9.
Design
Features
- CV issues fixed (number rounding, drag & drop fixes)
- Mining Job issues fixed (ice asteroids removed from the spawn list, "missing SpacePartType"-errors)
- Spawners tested, issues/bugs reported
- Bugs in new economy mechanics tested, future features designed
- Station inventories: detailed designs for player interaction and logic for how storage space is determined, UI mockups and interaction logic iteration
- Resource junction: adjustments, setting up the components required on the junction
- Teams options and visuals for Guilds reworked
- Durability system updated
- Issues with cable interaction (durability/eachother/bulidingtool)
- VIS rebuild continues
- Ship creator: Ship test build, progress documented
- New outposts for Empire and Kingdom finished
- Stacked lots design, walkways and support beams connecting lots to the walkways
- Stacked lots can now be stacked on top of each other even with different rotations
- Updates on spaceships (Fuel panel max value update, Durability change/update)
- Issues found in ships durability calculations, where all the mass flow was not calculated (fixed)
Code
Gameplay
- Devices with no power consumption fixed not getting their power level updated upon device network connection
- Support added for disabling device slots temporarily
- Devices not connecting to device networks after stopping grab fixed
- Pipes&cables preventing fixing tool fixed
- Tools not getting a deactivation event when they are deinitialized due to a despawned/dead player fixed
- Hinge joints snapping if moved back and forth quickly at their max travel point being investigated
- Scene fixer made to support changing search for any color property, change any color property, and support ModelComponents
- Lot inventory: More station tests made, implement created for an early version of storage area despawner/spawner
- Lot inventory: Server created and client side support for station inventory creation (and deletion for server)
- Lot inventory: Support adder for adding items in station inventory
- Player: Player rotation indicator Effect and Model separated
- Player/Animation: FPSLogicComponent cleaned and capped moving speed animation parameter values
- Various aspects of structural collisions fixed involving partially static structures
- Durability logic problem fixed that allowed a frame to include beams attached only to damaged beams
- indestructible elevator in current state tested.
- Interaction Tool: interaction release handling fixed,a check added to enforce interaction range on continuous interactions, the bolt highlighting persisting fixed in cases where the bolt tool becomes active again without properly deactivating
- Editor properties added and finalized for the terrain object placement system, almost there
- Abstract balance data type objects written for the terrain object placement configuration, similar to how the heightmap settings are defined from a separate type that is linked into the manager
- Items that are damaged are now saveable to server
- Damaged items can be dragged in and out of inventory and damage stays and is synced to other players
- Saviors use MenuCreator
- Saviors can be draggable and resizable
- Buttons and other stuff are now more easy to use and the code is a lot cleaner
- Items dragged out of inventory not appearing to other players debugged
- Tree buttons visualized
- Company Screen being worked on
- Feedback tool: Scrollbars implemented (wip), item info updated on item hover, Screen capture preview rendering successful, Tree clicking finished, Search functionality and tree item filtering implemented
- SSC and lot code rewritten that were affected by the blueprint system
- Blueprint client code finished. Fixed an assert in ssc previews
- Price server being worked on
- Metallic texture support added, removed unused normal map parameters
- Ridge material support added
- Shadow improvements
- Renderesolutionscale added to logging/profiling and also modifying the view for it
- Reloading of materials being worked on
Art
Stations
- Level art for Mega Station updated
- Level art + LOD update for Ship Showroom(s)
- Mega_station_slot_18576_ship_repair_a_farlod finished
- Modeling of the furniture being worked on
- Exteriors of all the wanted modules for Empire outpost recolored
- Empire shop recolored and polished
- Metro slot's lights being worked on: configurations and placements tweaked
- Art added for the waiting areas & chairs replaced
- A farlod created for ship_repair_hall_small, UV mapping finished and baked
- Farlod finished for mega_station_slot_18576_ship_repair_a
- Revolver textures tweaked and finished
- Pistol textures and paintjobs tweaked
- Laser rifle and shotgun textures and paintjobs tweaked
- Scifi-gun modeling and further designs being worked on
- Steam UI assets fixed as well as basic UI's
- Twitch poster for SB created
- Recoloring voxel modules, texture recolor and tint mask adjustments
- Pictures to the LOD model tintmask instructions corrected (and added it to the Starbase LOD page)
- Separate collapsible sections created for the tintmask
- Remodeling for the rails (instead of using the same model as the beams)
- Tintmasks made for the YOLOL chip and YOLOL memory chip (examples below)
- Small tweaks to the align preview effect, also recorded a video of it
- Gas containers: Had to make the hole of the utility connection shallower so that the base of the twist handle can be bolted in to it from a ok angle and distance
- Laser designator: concepts of the laser designator and highpoly mode finished.
- Resource junction: Bolting places added to the twist handle base design, highpoly mode finished.
- UI colors: Menu items replaced that used non-palette, multiplied colors or colored images with id colors from starbases palette
- Color map and tintmask finished for ship_repair_hall_small_farlod, farlod for mega_station_slot_18576_empire_ship_repair_a started
Gallery of the week
Videos
Questions? Leave them down here!
If you've not wishlisted Starbase on Steam, do that now!
Last edited: