Starbase Progress Notes: Week 4

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 4
Hello everyone! It is time again for progress notes.
January 20th - 24th

Design

Features
  • Mockup designed for new Assembly Job workstation layout
  • Assembly Hall reworked, so all the workstations can be identical and fit well
  • Issue, where mining backpack inventory icons were not visible in game, fixed
  • Font, text locations, names and other changes made for Player Profile page
  • Tax related design worked on and new tax values tested
  • Mining laser statistics and damage adjusted
Stations
  • New starting station Capital Imperial A has been created and added in the universe
  • Threshold in marketplace hangar module has been lowered, since it caused the player to get stuck
  • Blueprint terminals have been removed from take off docks
Spaceships
  • Veles' armor plating improved and propellant tanks fixed
  • Beam structure near rear triangle thruster stack on Ithaca v4 reinforced

Code

Gameplay
  • Ship LODs warping out of place when viewing client warps to a new cell fixed
  • Camera panning fixes made
  • Issues with missile thruster propellant consumption fixed and tested
  • Torque adjustments made and issue fixed with torpedo YOLOL
  • Rotation and translation by thrust adjusted
  • Effect-support added on torpedo maneuver thrusters
  • Ship prices can now be configured
User Interface
  • Issue with bank's inventory scrollable items not clipping correctly fixed
  • A bug where newly created characters were not able to equip weapons fixed
  • Ores bought to backpack from shop will now be stacked and merged with current ores in the inventory
  • Material amount bought is now in kilovoxels instead of voxels
  • Item on the backpack slot is now spawned / removed when the item on the large backpack slot changes
  • Swapping items via quickbar only unequipping current item on hand fixed
  • Backpack changes not reacting to swap (item on large slot wouldn't change on player's back) fixed
  • Item Shop code refactored
  • Message of the Day added to the main menu and infobox added to it
  • Common function for "click to edit"-input boxes added
Audio
  • Player context tracking improved
  • Context tracking added for projectile-environment collisions
  • First iteration of battle logic now works
Renderer
  • Depth scaling added to particle emit rate

Art

Stations
  • Hall LODs updated
  • VIS main hall exterior decoration: windows placed in loading docks and other floors
Weapons
  • Proper textures and paintjobs added for the Sentinel rifle
  • Sentinel rifle now has a 3rd person reload animation
  • Torpedo trail effects updated and new explosion effect made for the hit
Other
  • Snapping points and rotations of multiple models fixed
  • Slanted triangles fixed
  • Combat shield orientation and position fixed
  • New 3D stars single object has been made and skybox updated
  • Cargo crate updated: lid won't clip with the crate itself anymore
  • Thruster nozzle textures fixed
  • Problems with voxel generation in the displays of the modular control asset set fixed
  • Preliminary HUD icons for transponder states have been made
  • Rank plates for the drones armor sets made
  • Asteroid base material adjustments
  • Sit animations when wielding a weapon/tool are being worked on
  • Landing animation for pickaxe
  • Crouched relax in/out animations for rifle and pickaxe polished
  • Distance scaling to existing weapon effects being implemented
  • Particle visibility on plasma turrets tests underway
  • Beam for weaker laser cutting tool updated

Gallery

THUMBWeek04_Starbase_capital_imperial_a_01.jpg
THUMBWeek04_Starbase_material_cubes_alloys.jpg
THUMBWeek04_Starbase_modular_cocpit_stuff.jpg
THUMBWeek04_Starbase_new_thruster_combustion_chamber_tintmask_test.jpg
THUMBWeek04_Starbase_new_thruster_converters.jpg
THUMBWeek04_Starbase_new_triangle_thruster_assets_tintmask_test.jpg
THUMBWeek04_Starbase_weapons_sentinelrifle.jpg
THUMBWeek04_TorpedoTrailVFXWIP2_SB.jpg


Click for the full-sized images:
Week04_Starbase_capital_imperial_a_01.jpg Week04_Starbase_material_cubes_alloys.jpg Week04_Starbase_modular_cocpit_stuff.jpg Week04_Starbase_new_thruster_combustion_chamber_tintmask_test.jpg Week04_Starbase_new_thruster_converters.jpg Week04_Starbase_new_triangle_thruster_assets_tintmask_test.jpg Week04_Starbase_weapons_sentinelrifle.jpg Week04_TorpedoTrailVFXWIP2_SB.jpg


Videos







As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited by a moderator:

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#2
Loving the new custom colours! guided torpedo's! omg this is great!

 
Last edited:

Eviltek2099

Well-known endo
Joined
Nov 23, 2019
Messages
50
#11
Really nice but the only thing I want to know is:
When can we unfortunate individuals who never heard about an pre-Alpha start playing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Joined
Aug 9, 2019
Messages
143
#12
Really nice but the only thing I want to know is:
When can we unfortunate individuals who never heard about an pre-Alpha start playing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Soon. If you’re one of the lucky individuals that gets into closed alpha, very soon.
That's the Bolt Tool
Alright, thank you!
 
Joined
Jan 27, 2020
Messages
1
#15
Damn that laser pointing to move and triger torps. Can't wait to get strucked by like 100 of these :D
Atleast the torps seem kinda slow so with a fast ship you could easily outmanoeuvre them. So excited as always :)
 
Joined
Jan 20, 2020
Messages
2
#16
very nice! excited for the torps and the targeting! as above said. can't wait for a blob of these to hit me! :p

Atleast the torps seem kinda slow so with a fast ship you could easily outmanoeuvre them.
i thought there was a way to adjust speed, so maybe they just had it slowed down for testing?
 

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#18
Really nice but the only thing I want to know is:
When can we unfortunate individuals who never heard about an pre-Alpha start playing!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Currently Starbase is only being played and tested by the developers. We are hoping to launch the Closed Alpha once some of the key features are working correctly. First wave is going to be active community members, and we will scale it up to include more people later on. We will do proper announcements about the alpha once the time comes!
 
Joined
Sep 27, 2019
Messages
6
#19
i love the idle animation when sitting on the chair with a pickax. it all works so well. great stuff <3!
 
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