Starbase Progress Notes: Week 43 (2020)

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#1
Starbase Progress Notes: Week 43 (2020)
October 19th - 23rd

Hello everyone. Here are the progress notes of Week 43, hope you enjoy!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Right-click context menu has been tested: transferring large amounts of ore between ore crates in ship and station storages is now possible
  • Safe zone ore distribution has been re-designed and configured (18 areas that each use their own material sets)
  • Design of symmetrical angled beams has been finished (15, 30 and 45 degrees), matching plates will follow later
  • Resource bridge maximum tether length has been increased to 100m (50m in jobs)
  • Design for Bolt Tool improvements has started
  • Economy and inflation/deflation related design plans have been worked on
User Interface
  • Tutorial transitions between jobs have been improved with better hints and triggers
  • Ship Ownership UI design has been worked on
Stations
  • The Dragonfly, Chemosh Ark, Chemosh Badger and Vigo has been added to Rando 3
  • Heptifili and Sinthgut have been added to the DURΛTΞCH shop
  • Okim Industries spaceship shops' layouts have been updated:
    • Widukind, Eurypterid, Spiker and Shale have been added or relocated
  • Halloween themed spaceship shop has been added and contains the following ships:
    • Skull, Mr 'Umpkin and Bat

Code

Gameplay
  • First functional iteration of fast travel gate has been implemented
  • Multiplayer stability improvements related to interlinked objects have been made
  • Item purchases and sales now list localized names in the CV bank statement page
  • The game should now remember the last zoom mode and used tab in Universal tool after quitting the game
  • Being able to vacuum mining job nuggets to player ships was fixed
  • A fix was made for not being able to pickup material cubes to ore crates
User Interface
  • Auction House UI has been worked on
    • Single listing UI has been added to sell tab
    • Context menu has been added to Auction House and Storage
Spaceship Designer
  • Placement and transformation preview no longer check for overlaps due to performance issues, overlap checking can be re-enabled from the settings
  • YOLOL script editor will now save changes when the text field becomes unfocused
  • Cables, sockets, bolts, weld bolts and autobolter attachment plates will now automatically attach themselves to the nearest station module in the interior designer

Art

Animations and Emotes
  • Work on 1st person animation polish & sprint animations continues
  • Rummage animations have been polished
Weapons
  • A new explosion effect has been created for the upcoming Remote Explosive Tool
  • The exploding ammo effects have been updated to be a lot more explosive
  • Reticle/crosshair effects have been added to all the weapons
Other
  • Preliminary tests for rich (mineral) rocks on asteroid surfaces are underway
  • Assets for the different new modular cargo crate sizes have been added

Gallery

Week43_Starbase_modular_crates.jpg

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 

Kenetor

Master endo
Joined
Aug 9, 2019
Messages
326
#3
nooo i was beaten! great new update, the lack of images in recent updates is killing me though! where have all the pretty pictures gone!?

 
Last edited:

ElluFB

Forever locked into The Pool
Frozenbyte
Joined
Sep 6, 2019
Messages
249
#7
nooo i was beaten! great new update, the lack of images in recent updates is killing me though! where have all the pretty pictures gone!?
I'll try and trick-or-treat the artists for more pictures next week!
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
144
#8
"Safe zone ore distribution has been re-designed and configured (18 areas that each use their own material sets)"
:eek:
"First functional iteration of fast travel gate has been implemented"
/drool
"Auction House UI has been worked on"
\o/
 

Meboy1000

Active endo
Joined
Aug 9, 2019
Messages
43
#9
i personally like the way mining backpack connections are now, and the mining backpacks design implies that the back circle is the connection
 
Joined
Dec 30, 2019
Messages
3
#15
Starbase Progress Notes: Week 43 (2020)
October 19th - 23rd

Hello everyone. Here are the progress notes of Week 43, hope you enjoy!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design

Features
  • Right-click context menu has been tested: transferring large amounts of ore between ore crates in ship and station storages is now possible
  • Safe zone ore distribution has been re-designed and configured (18 areas that each use their own material sets)
  • Design of symmetrical angled beams has been finished (15, 30 and 45 degrees), matching plates will follow later
  • Resource bridge maximum tether length has been increased to 100m (50m in jobs)
  • Design for Bolt Tool improvements has started
  • Economy and inflation/deflation related design plans have been worked on
User Interface
  • Tutorial transitions between jobs have been improved with better hints and triggers
  • Ship Ownership UI design has been worked on
Stations
  • The Dragonfly, Chemosh Ark, Chemosh Badger and Vigo has been added to Rando 3
  • Heptifili and Sinthgut have been added to the DURΛTΞCH shop
  • Okim Industries spaceship shops' layouts have been updated:
    • Widukind, Eurypterid, Spiker and Shale have been added or relocated
  • Halloween themed spaceship shop has been added and contains the following ships:
    • Skull, Mr 'Umpkin and Bat

Code

Gameplay
  • First functional iteration of fast travel gate has been implemented
  • Multiplayer stability improvements related to interlinked objects have been made
  • Item purchases and sales now list localized names in the CV bank statement page
  • The game should now remember the last zoom mode and used tab in Universal tool after quitting the game
  • Being able to vacuum mining job nuggets to player ships was fixed
  • A fix was made for not being able to pickup material cubes to ore crates
User Interface
  • Auction House UI has been worked on
    • Single listing UI has been added to sell tab
    • Context menu has been added to Auction House and Storage
Spaceship Designer
  • Placement and transformation preview no longer check for overlaps due to performance issues, overlap checking can be re-enabled from the settings
  • YOLOL script editor will now save changes when the text field becomes unfocused
  • Cables, sockets, bolts, weld bolts and autobolter attachment plates will now automatically attach themselves to the nearest station module in the interior designer

Art

Animations and Emotes
  • Work on 1st person animation polish & sprint animations continues
  • Rummage animations have been polished
Weapons
  • A new explosion effect has been created for the upcoming Remote Explosive Tool
  • The exploding ammo effects have been updated to be a lot more explosive
  • Reticle/crosshair effects have been added to all the weapons
Other
  • Preliminary tests for rich (mineral) rocks on asteroid surfaces are underway
  • Assets for the different new modular cargo crate sizes have been added

Gallery

View attachment 1658

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
Awesome, thanks for your hard work, i cannot wait to get my hands on this game <3
 
Joined
Aug 9, 2019
Messages
28
#16
I'm a bit confused with "Resource bridge maximum tether length has been increased to 100m (50m in jobs)". Guess it means resource bridge can maintain the connection within a maximum distance of 100m, but can only transfer resources within 50m. Am I right?
 
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