Starbase Progress Notes: Week 9 (2020)

ElluFB

Community Manager
Frozenbyte
Joined
Sep 6, 2019
Messages
158
#1
Starbase Progress Notes: Week 9 (2020)
Hello everyone! It's time for Starbase progress notes again.
February 24th - 28th

Design

Features
  • Hauling Hall instances fixed: they now support group instancing
  • Ship ownership menu for companies reworked: filters improved and new lists made
  • Economy configs worked on for virtual manufacturing: calculations for different kinds of resource crafting data
  • UI design worked on for Station storage
  • Component configuration and testing for utility connection devices
Stations
  • SafeZoneDespawnAreaEntities' dimensions have been updated
  • Spaceship Factory is now called Spaceship Design Workshop
  • Grid slots now have their locale names added into the Mega Station Designer
  • "Work Hub" grid slot now has its base structure done, level art and LODs pending
  • Hall base has been made for the upcoming "ship demolition" job
  • Trading hall modules have been removed from Station Designer, leaving only empty halls and hallways for purchase
  • Priority snap issues caused by the previous station asset rotation update have been fixed
  • Elevators have been removed from stations
Spaceships
  • Gofer variant worked on for a mining upgrade
  • Spaceship sell values adjusted

Code

Gameplay
  • Tractor beam snapping issues and cable tool fixes made
  • Inventory server issue fixes made
  • An issue where grabbing was not working in third person if no tool was equipped has been fixed
  • Grabbing doesn't allow dropping objects on top of players anymore
  • Disconnection has been added to beam effect when too far away or when player takes off the mining backpack. Offset and scale added too for putting the beam in the right direction
User Interface
  • Item dragging now works with the Station Storage
Audio
  • Multi-position audio system refactored for distance and priority tracking
Spaceship Designer
  • Entity warping issues in Spaceship Designer have been fixed
  • Developer saving features have been fixed
  • Rare multi-user undo system issue that caused Spaceship Designer to freeze indefinitely has been fixed
  • UI layout loading being registered as an undoable action has been fixed
  • Interior creator access has been removed from the station creator
  • Cable placing getting stuck mid-air if object is removed/moved after first placement has been fixed
  • Asteroids can no longer be spawned if a player is standing within the spawn area
  • Despawn button has been added to Spaceship Designer terminals
  • Station creation selection choosing all pieces from behind of what's being pointed at has been fixed
  • Spaceship Designer cable/pipe tool now uses the same visualization as in-game one
  • Multiple ships should no longer be able to be bought in a single Spaceship Designer Terminal session
Planets
  • Static collisions added to moon terrain objects

Art

Stations
  • Mega Station level art has been updated
  • Issue with decal bleeding fixed on the floor, elevator and pillar skyscraper pieces
  • Lighting tweaks and optimizations to stations underway
  • Spaceship Design Workshop's farlods have been updated
  • Models have been updated with voxel collision fixes and LOD updates
Moons and Asteroids
  • Large rocks, large cluster and large flat updated
  • Rock collisions have been implemented and tested
  • Asteroid fog belt tests underway
  • New variations of large asteroid rocks and rock formations have been created
  • Asteroid cluster concept work is in the making
Other
  • New animated signs have been created
  • A new window version of basic plates has been made
  • Cargo crates: Roughness maps fixed to match better between the crate assets
  • Resource Port Hose Nozzle: Design, high poly, low poly, UV's and bakes finished
  • UI: Inventory icon for the saw has been created
  • New rig and basic 1st person animations made for Saw Tool
  • Jump animations are being worked on
  • Aim animations have been fixed


Gallery

Week09_Starbase_asteroid_cluster_concept_inside.jpg Week09_Starbase_asteroid_xl_rock_formations_size_test_wip.jpg Week09_Starbase_main_hall_lighting_screenshot.jpg Week09_Starbase_main_hall_lighting_screenshot2.jpg Week09_Starbase_metro_stop_corner.jpg Week09_Starbase_moon_rocks_iteration1_.jpg Week09_Starbase_resource_port_hose_nozzle.jpg Week09_Starbase_saw_tool.jpg Week09_Starbase_vis_hq_color_default_vs_empire.jpg Week09_Starbase_work_hub_1_WIP1.jpg Week09_Starbase_work_hub_1_WIP2.jpg

Videos



As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
 
Last edited by a moderator:

Senkii

Active endo
Joined
Feb 18, 2020
Messages
42
#3
First?
Edit: Nope, sad
Edit 2: SUPER MAD HYPE FOR ANIMATED SIGNS!
 
Last edited:

Kenetor

Veteran endo
Joined
Aug 9, 2019
Messages
188
#5
glorious new update, give me more!

But until we get more here is my weekly video!

 
Last edited:
Joined
Jan 3, 2020
Messages
7
#11
all this means nothing till we get to play!!! 3 months over due now!!!
Don't be an arse, the devs are hard at work to make sure the game they release is stable and as smoothe as possible, if they launched the game now, many things would be broken and the game unplayable, find something else to fill your time until then rather than create a negative pressure on the devs
 

SubtleSloth

Well-known endo
Joined
Feb 5, 2020
Messages
54
#12
all this means nothing till we get to play!!! 3 months over due now!!!
This all means EVERYTHING. 99% of developers will not give their fans any sort of progress notes until the Open alpha has started. The fact that FB is giving us as much as they do is a huge reflection on how dedicated they are to getting this game out to us so they can give us more. When they feel comfortable, they will let us in to help them out.
 
Joined
Feb 7, 2020
Messages
4
#13
I am totally going to do a video with Unholy Duck and Cabbage Man on this. Along with a Mixer livestream.
 

CalenLoki

Master endo
Joined
Aug 9, 2019
Messages
637
#15
Disassemble job sounds sweet. Great way to teach noobs how a working ship is built.
What kind of ships will be disassembled? Dev-made ships? Wrecks that players sold to station as salvage?
 

quantin

Well-known endo
Joined
Oct 17, 2019
Messages
83
#17
So good!But I really want mouse control to fly a ship not all keyboard!Please complete it!
 
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