Update 23.7.2020 (Build 217) - Patch Notes

ElluFB

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Frozenbyte
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Sep 6, 2019
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#1
Update 23.7.2020 (Build 217)

Animations
  • Gauss Rifle ADS fire animation's recoil reduced
  • Repeater Pistol now correctly keeps the weapon aimed forwards when operating the Universal Tool in 1st person
  • Repeater Pistol now uses pistol type animations instead of rifle type animations (3rd person)
Devices
  • Changed the way ores are vacuumed to the crates, so that they reserve the space when the vacuuming starts
Effects
  • Autocannon
    • Modified muzzle flash particle VFX
  • Buzzsaw
    • Added more particles to saw spark effect
  • Grenade Launcher
    • Added a new specific projectile effect
    • Added a new specific shoot effect
    • Added a reload effect
    • Fixed the 'flashing lights', updated both front and side smoke blasts to work better with the other effects, tweaked both front and side muzzle's positions and general shape/intensities
    • Fixed the strange scaling of trail over time
    • Minor tweak to spawn distance amounts
    • Slightly finer trail no longer scaling over time, spawn amount distance added to sparks
    • Updated projectile trail to be slightly 'softer'
    • Updated some of the general behavior of the Hit, mostly slowed the sparks down a bit, reduced lifespan of debris elements, made the smoke not disappear quite so quickly, and some overall general balancing of the whole effect itself, removed an unneeded effect
    • Updated to a better texture for the reload smoke, adjusted its general behaviour to be a little more 'realistic'
  • Hit effects
    • Removed the broken 'hot spot' effect, added some extra traveling 'forceful' sparks for more variation and softened smoke effects to better blend into effect/environment as a whole
  • Plasma Turret
    • Modified projectile effect
    • Updated muzzle effect
  • Repeater Pistol
    • Added a new reload effect
    • Minor tweak to shoot effects to balance with the other projectile and hit effects
    • Updated VFX, bigger but softer muzzle, added smoke to front and sides, edits to make used casings a little more realistic
Emotes
  • Emote /knock1 now working
Items
  • Adjusted collision error threshold in Decorative plate concave 24x96x96
  • Changed inventory icon in 6 curved plates (had old default beam icon) and also changed 30 degree plates to have plate icon instead of device icon
  • Changed inventory icons for 4 corner plates (were using old default beam icon)
  • Buzzsaw:
    • Increased operating range from 1m to 2m
    • Reduced ammo consumption from 10 to 1
  • Updated inventory icons for (with and without magazines):
    • Laser Rifle
    • Long Rifle
    • Rail Gun
Ships
  • Added new pyramid plates
  • Updated 30 degree plates so they snap together in all intended ways in Ship Designer
Stations
  • Added holograms/lightstrips to VIS HQ Empire
  • Added LODs with textures for Large Hall 05 and re-added it back to the universe
  • Added meshes and textures for Sunny Ship Center signs
  • Added separate hologram floor signs to smaller entrances at VIS HQ Empire
  • Added updated models of VIS office floor lods, to VIS HQ and VIS HQ Empire and baked new texture maps
  • Fixed holograms that had somehow gotten offset from position at VIS HQ Empire
  • Fixed weapon body placement in mag store
  • Updated Imperial capital station lightstrips
  • Updated walkway deco, white objects changed to Empire colors at VIS HQ Empire
  • Updated white color in VIS HQ Empire to Empire colors
 
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