Starbase Progress Notes: Week 22 (2021)
May 31st - June 4th
Hello everyone, here are the progress notes of the week 22 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
May 31st - June 4th
Hello everyone, here are the progress notes of the week 22 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Asteroid belt radius has been increased: it is now 20km wider, asteroids start to spawn 10km closer to Origin station
- Asteroid belt ore distribution has been reworked, supporting designed item progression
- Starter Job weekly reward cap has been implemented (not yet configured)
- Fuel Chambers' rate limit change now has the same delay as the Generator Units' rate limit change
- Tutorials for crafting and Easy Build Mode have been worked on
- Wall/floor clipping issues have been fixed in Rando 1 and 2 for a couple of ships that no longer fit their previous designated slot
Code
Gameplay
- Easy Build Mode for stations have been worked on
- An issue with items duplicating in the inventory during swapping has been fixed
- Blueprint transparency settings have been added for Easy Build Mode
- Lot of bug fixes for tripods and tripod weapon spawning and general functionality has been made
- Work on fixing module position and rotation issues with Easy Build Mode continues
- Tutorial functionality has been worked on
- Texts for bank statement events have been changed
- Changes to Company Ship Access UI have been made, design for changing Ranks and Jobs has been worked on
- Easy Build Mode notification HUD has been implemented
- Station ad hologram LODs appearing on close range in large stations around the station edge have been fixed
- First version of Capital Ship fast travel core has been implemented
Art
Animations and Emotes
- Shotgun and Long rifle 1st person fire animations have been polished
- Legacy window assets have been replaced in Epic, Quasar, Dynastar and Vintage player ship shops
- LODs for the modular crate assets have been improved
- LODs for the hardpoint assets have been improved
- Mining backpack textures have been updated, proper colors implemented for all mining backpack assets
- Following solar panel assets have been created:
- solar_panel_144x144x12
- solar_panel_144x144x12_light_sensor
- solar_panel_support
- solar_power_converter
- Work on Building Tool VFX continues
- New launch effects have been added and previous thrusters for missiles/torpedoes have been updated
- Simple Hit effect for Bolt Tool has been added
- Shotgun Reload VFX has been updated to match new animations
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
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