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dusty
replied to the thread
Reimagining Stations and Research
.
Right now, camping is about the only way to find (sort of) reliable action and I won't look down on it for that, but otherwise I suppose...
Thursday at 4:25 AM
Askannon
replied to the thread
Reimagining Stations and Research
.
Maybe set a minimum distance between gates. The Elysium gates are about 200km apart, an that should be quite a distance to allow for...
Wednesday at 8:16 PM
NIKNIK
replied to the thread
Reimagining Stations and Research
.
Ok, if there are a warp gate and station and they are inside same safezone or close to each other, like +- 5km between safezones, how...
Wednesday at 1:56 PM
Askannon
replied to the thread
I want to delete and start over. I don't want to just restart the tutorial.
.
F1 is still in use, though limited in throughput I'd say, so it can very well be that you are stuck in a queue (especially since last...
Tuesday at 5:32 PM
DenisJ
replied to the thread
I want to delete and start over. I don't want to just restart the tutorial.
.
Does the F1 request still work? i drop one 4 days ago and my game is still not reset, It is more enjoable when i come back to the game...
Tuesday at 1:15 PM
dusty
replied to the thread
Reimagining Stations and Research
.
Honestly, those lists were included mostly as an indication towards what function those station upgrades should be oriented to serve...
Jan 28, 2023
Askannon
replied to the thread
Reimagining Stations and Research
.
Propellant/Recharge has a use: if you are in an area that does not have ice (or other resources) you can use just credits to fill up...
Jan 27, 2023
Eranok
liked
Aha's post
in the thread
Starbase Update News
.
A mandatory special feature to ease the frustration with the new mechanics rendering ALL SHIPS literally useless: Every existing ship...
Jan 26, 2023
conquestor
replied to the thread
User ID/ ship ID scanner
.
locked yolol is planned but also effectively impossible. The game is p2p, so any client that has the ship needs to know how to run...
Jan 26, 2023
NIKNIK
replied to the thread
Allow ships to auto-transport over long distances.
.
First. You cant just "Allow" that. We play a game where ships fly using levers, buttons, yolol, FCU/MFC. there no coordinates available...
Jan 25, 2023
NIKNIK
replied to the thread
Uses for excess research points
.
I think devs will refuse from this way of crafting/researching and in the future. We will have different way to craft items, maybe we...
Jan 25, 2023
NIKNIK
replied to the thread
User ID/ ship ID scanner
.
I don't really like that. It will damage salvaging a little bit, ship discovering, if it can be called like that. If you don't want your...
Jan 25, 2023
NIKNIK
replied to the thread
Reimagining Stations and Research
.
I really like an idea of separating stations on different tires it could become a comfortable way of implementing mega stations...
Jan 25, 2023
dusty
replied to the thread
Reimagining Stations and Research
.
Most of the numbers (including tier stuff in the upgrade chart) are just example figures I put out for the sake of discussion, but at...
Jan 22, 2023
Haladin
liked
dusty's post
in the thread
Reimagining Stations and Research
.
Obligatory disclaimer: I’m an employee (on furlough) at Frozenbyte, but I don’t work in the design department. What follows is written...
Jan 22, 2023
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