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Kodey
liked
dusty's post
in the thread
Reimagining Stations and Research
.
Obligatory disclaimer: I’m an employee (on furlough) at Frozenbyte, but I don’t work in the design department. What follows is written...
Monday at 4:17 AM
Kodey
liked
XenoCow's post
in the thread
Weapon and Armor Changes: How ships of all sizes can be effective and players given more choice
.
Disclaimers I am not super familiar with the exact damage and armor system and what hardware limitations it aims to address, so please...
Monday at 4:16 AM
Kenetor
liked
XenoCow's post
in the thread
Weapon and Armor Changes: How ships of all sizes can be effective and players given more choice
.
Disclaimers I am not super familiar with the exact damage and armor system and what hardware limitations it aims to address, so please...
Thursday at 3:08 PM
XenoCow
posted the thread
Weapon and Armor Changes: How ships of all sizes can be effective and players given more choice
in
Game suggestions
.
Disclaimers I am not super familiar with the exact damage and armor system and what hardware limitations it aims to address, so please...
Sep 26, 2023
Askannon
replied to the thread
Material Science and Custom Machinery
.
Another issue is how parts and materials are coded. Is the part referencing the properties by a key/ID? If so, introducing custom...
Aug 29, 2023
pavvvel
replied to the thread
Material Science and Custom Machinery
.
Good ideas that require detailed study. It is especially important to pay attention to the protection of the game from cheaters. For...
Aug 28, 2023
mrfotnz
liked
dusty's post
in the thread
Reimagining Stations and Research
.
Obligatory disclaimer: I’m an employee (on furlough) at Frozenbyte, but I don’t work in the design department. What follows is written...
Aug 19, 2023
Dark Lord Trump
replied to the thread
Material Science and Custom Machinery
.
Personally I think that some item variance could work, but only within certain tolerances. Take Albion Online for example; they have...
Aug 18, 2023
Kelmoir
replied to the thread
Material Science and Custom Machinery
.
Well, The Idea is indeed very interesting, since you want to solve the issue that each T2 generator is the same, and no trade is needed...
Aug 18, 2023
NIKNIK
replied to the thread
Material Science and Custom Machinery
.
Those 2 points don't have sense since we will have ore in refined form which already technically in the game. Later we will get a way to...
Aug 18, 2023
DrBBQ
posted the thread
Material Science and Custom Machinery
in
Game suggestions
.
The following ideas are meant to together form a more nuanced crafting system that adds meaningful depth both to PvP, industry and...
Aug 18, 2023
loosh
replied to the thread
Forums look pretty bleak
.
tbh with how broken things are ingame, if you have any interest in playing you should just play on PTU. materials/items and such still...
Aug 13, 2023
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