- Joined
- Nov 27, 2021
- Messages
- 1
So, i have been playing starbase sparsely over a few months right now, yet, for a game about space. it certainly fails to fill my inner hunger for space exploration.
Instead i shut down Starbase and go directly to EVE online, Avorion, Elite: Dangerous, Empyrion, The like.
And at this point, i would not say that this is due to any inherent monotony doing mining, trading, or exploring.
The raw cost of TIME. is the problem.
Travel time is time spent doing nothing.
An MMO that forces players to do nothing. is a bad MMO.
I could go on about how many times i've wanted to do an activity in starbase yet found myself unable by time constraints.
but you, dear reader, probably already know the woes of the 150m/s speed limit in this game, so i'll cut straight to the point.
Frozenbyte has made an Infinite universe spanning huge distances and given players no way to cross it.
The world is simply too large, and lacks any method of making it smaller.
We need warp drives. not just for capital ships. for all ships.
How would Warp drives work? How should they work?
Keep it simple.
A Warp Drive should allow the ship to travel straight forward in planetary distances.
A Warp Drive should consume battery power relative to the ship's mass.
By planetary distances, i mean practical distances within the vicinity of planets. this could be 1000km max.
The distance of the warp should be able to be set by yolol. allowing for precise jumps to target locations.
This simple system allows warp drives to be easily used manually. giving them a low skill floor.
This also allows the warp drive to work in tandem with an autopilot system. using ISAN to align with the target destination, configuring the warp distance, and then initating the warp automatically.
The battery consumption should be completely linear with ship mass. simply to encourage greater diversity of ship design.
The battery consumption should however not be so prohibitive as to require any excessive amount of batteries.
Warp drives should be intended to make a flourishing planetary economies viable. with goods being able to be easily distributed around an entire planet.
Yet their low maximum range still leaves interstellar jump gates as the best method of interplanetary travel.
Warp drives will mean more people going to and from stations, more people doing work. and less people travelling AFK in deep space. making the game feel significantly more alive.
Sorry for the long post. I hope you appreciate my suggestion.
Instead i shut down Starbase and go directly to EVE online, Avorion, Elite: Dangerous, Empyrion, The like.
And at this point, i would not say that this is due to any inherent monotony doing mining, trading, or exploring.
The raw cost of TIME. is the problem.
Travel time is time spent doing nothing.
An MMO that forces players to do nothing. is a bad MMO.
I could go on about how many times i've wanted to do an activity in starbase yet found myself unable by time constraints.
but you, dear reader, probably already know the woes of the 150m/s speed limit in this game, so i'll cut straight to the point.
Frozenbyte has made an Infinite universe spanning huge distances and given players no way to cross it.
The world is simply too large, and lacks any method of making it smaller.
We need warp drives. not just for capital ships. for all ships.
How would Warp drives work? How should they work?
Keep it simple.
A Warp Drive should allow the ship to travel straight forward in planetary distances.
A Warp Drive should consume battery power relative to the ship's mass.
By planetary distances, i mean practical distances within the vicinity of planets. this could be 1000km max.
The distance of the warp should be able to be set by yolol. allowing for precise jumps to target locations.
This simple system allows warp drives to be easily used manually. giving them a low skill floor.
This also allows the warp drive to work in tandem with an autopilot system. using ISAN to align with the target destination, configuring the warp distance, and then initating the warp automatically.
The battery consumption should be completely linear with ship mass. simply to encourage greater diversity of ship design.
The battery consumption should however not be so prohibitive as to require any excessive amount of batteries.
Warp drives should be intended to make a flourishing planetary economies viable. with goods being able to be easily distributed around an entire planet.
Yet their low maximum range still leaves interstellar jump gates as the best method of interplanetary travel.
Warp drives will mean more people going to and from stations, more people doing work. and less people travelling AFK in deep space. making the game feel significantly more alive.
Sorry for the long post. I hope you appreciate my suggestion.