Recent content by Aigrefine

  1. Control or disable specific Thrusters with on/off Button or Lever

    une puce yolol peut aussi faire l'affaire et supprimer toute limitation
  2. Control or disable specific Thrusters with on/off Button or Lever

    you can use thrusters by controlling them directly with button to turn on or lever for power as you would for a door without going through the FCU but this implies that they are not synchronized with the rest of the flight controls
  3. How many batteries do I really need on my ship?

    the batteries are used from the start. Indeed, when arriving at the station, the generator is cut to save fuel. when restarting the generator take a little while to recharge and it is there that the batteries are useful to have the maximum thrust immediately without drift of the vessel and the...
  4. Blueprint

    It's good news. But is planned by the developer and continue in the time or is this caused the bugs?
  5. Blueprint

    spending hours or days doing it, paying for it, realizing that it is incomplete or imperfect, modifying it but not being able to save it in the event of future destruction in war. It doesn't make me want to build my own ship! moreover it compartmentalizes the game too much: either we craft or on...
  6. Blueprint

    No answer ? Would that mean that we can't? so if I want to keep track of my ship I must go through the ship editor and not make any changes in space !! disappointed
  7. Blueprint

    Can we create a blueprint from an existing ship?
  8. FCU and MFC issues?

    in editor build, check the box for "automatic naming. build your ship up to a limit of 50 thruster and it should work. rename and configure after testing and testing each naming change will help you understand the links between elements
  9. Everthing on this ship works Except you can't control it from the Pilot Chair?

    same problem after update! I am French and game in French I went back to English and it works. language bug?
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