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Askannon's latest activity
Askannon
replied to the thread
Plz add SHIP RECYCLING device
.
Look at the top of the roadmap: Refineries Converting gas into different materials Furnaces that smelt salvage into gas So it is...
Yesterday at 1:22 PM
Askannon
liked
MrFaul's post
in the thread
The blueprint system is killing this game
.
The point "SSC removes players" from the universe is invalid: 1) it's a in-game tool, you have to launch the game in order to use it. 2)...
Yesterday at 1:19 PM
Askannon
replied to the thread
The blueprint system is killing this game
.
The SSC was intended to be part of a construction loop, with the blueprint projectors and what not. The current problem simply stems...
Thursday at 7:08 PM
Askannon
liked
pavvvel's post
in the thread
The blueprint system is killing this game
.
If the in-game building capabilities outside of the ship editor are weak - you need to develop them, not break the ship editor. If you...
Tuesday at 2:40 PM
Askannon
replied to the thread
Make research matter, not tech unlocks.
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just use a different nozzle/body combination and you get anything between T1 and T3 thrust. Problem is common sense dictates that you...
Jun 18, 2022
Askannon
replied to the thread
The blueprint system is killing this game
.
If the SSC being the best part of the game is a problem... why not polish the rest of the game up to the point where the activities are...
Jun 18, 2022
Askannon
replied to the thread
Is the game still being worked on? If so, could you post an update on whats to come?
.
And if we can expect anything it will probably be small things here or there, possibly even just as placeholders.
Jun 11, 2022
Askannon
replied to the thread
stations and capital ship permissions
.
And as for the reason: It is easier to implement a whitelist as a placeholder system than it is to implement a group-based one.
Jun 7, 2022
Askannon
replied to the thread
The problem with a persistent universe and player onboarding/Origin Stations
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I would vote against an official role for helping players, as that is enough "power" to make some people drunk with it, more so if it is...
May 28, 2022
Askannon
liked
Vexus's post
in the thread
Devs: Post even the smallest of update notes
.
One way to ensure the game never recovers players is to go radio silent on the game. Even the smallest bug fix will cause some video...
May 26, 2022
Askannon
replied to the thread
Stuck in Main Menu ( Waiting for Servers P,B,I,S,U
.
Family sharing is the cause of the servers not loading then, as it has been "banned" for this game to fix the loophole of people using...
May 22, 2022
Askannon
replied to the thread
heat problem
.
looks like another form of "generate data locally but don't let the server know" or in more words: you don't save the heat values but...
May 21, 2022
Askannon
liked
Vexus's post
in the thread
Game feels livable now with this new update!
.
Well, these types of games generally have really difficult times getting off the ground. They build slowly over time with keeping loyal...
May 19, 2022
Askannon
liked
Vexus's post
in the thread
Mission System / PvE Elements
.
My only contention with missions is that it wasn't really part of the initial framework for the game. It can be added, for sure, but was...
May 19, 2022
Askannon
replied to the thread
Mission System / PvE Elements
.
Have to agree that missions will probably not fit that well into the game, even if I previously posted on their ease of implementation...
May 19, 2022
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