Recent content by Bigsby

  1. Bigsby

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    This implies it will be impossible for a solo player to build a ship at all. That is unlikely. In any case, solo players should be building small / simple ships that don't require an organization in the beginning. If they're building massive cruisers, they're making a mistake they should be...
  2. Bigsby

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Are you complaining about the people who play a game ruining things for people who don't play the game?
  3. Bigsby

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I read your posts and the argument that people will necessarily develop their own offline tools doesn't mean the developers should just do it themselves. I totally agree with the path of least resistance theory of player behavior, and there are plenty of things that players will do that...
  4. Bigsby

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    I did actually, and the argument against removing sandbox mode seemed to boil down to people thinking the only upside would be that they'd be immersion-building window dressing for a minority of players.
  5. Bigsby

    Incorporating an in-game Ship design element into the real-time MMO, and abolishing a separate Creative mode

    Keeping everything online incentivizes player cooperation that would not happen if the sandbox mode is kept. It also forces players to adapt to their circumstances, e.g. if you're a conspicuous large group, develop defenses for your ship factory and create a secure place for people to design...
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