Recent content by bionicsheep

  1. Start mining activity improvement

    certainly sounds nice, I would still prefer having the npc way of doing it because it could serve more of a tutorial and would always be available. Players could still choose to undercut the npc transport and offer more of a share of the mined resources
  2. About locks on the YOLOL chips

    Self destruct is a bit extreme, surely you can use a small enough explosive to just fry the yolol chips? You could even make a set of switches for input and use it as a password, they use the wrong switches and self destruct the chip
  3. YOLOL chip limitations

    My understanding of how it would work is chip1 = c1, memory = m, chip2 = c2 Connection: c1 - m - c2 Pseudocode: c1: if value x in m is undefined, set to -1, run code save calculation result to x in m c2: if x in m !== -1 run code using that value. This effectively lets you generate x on...
  4. Start mining activity improvement

    Whenever I think of being poor in space I think of a bunch of people jammed in a tiny ship, hopping from planet to planet in look of work. I think the first activity where you mine rocks in the starter zone is too nice, and it doesn't encourage teamwork and exploring. My suggestion: Have...
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