Recent content by Distuth

  1. Company/Group Storage

    If this was a planned thing instead of "oops no funding" I would absolutely agree. But given that it isn't...we may have to take what we can get.
  2. Warp trace

    Minor Correction here about Albion. Albion DOES have NPC buy orders, but they don't work the way you're thinking they do. They have something called a black market, which NPCs buy the items they drop as loot with. These items are made by players, and recycle through the system this way. So while...
  3. Starbase Player Council Report - Q1 2022

    I've been quite content with how the devs have been talking to the community. Launch was absolutely a disaster. However, they've been quite clear on what they're doing, and why. It sounds to me like you're just upset that the things you want now aren't available now. Just a quick reminder. Us...
  4. Civilian versus Military Stations

    I like the idea. I do. But it doesn't work as it stands. I can abuse this mechanic to reserve spots for future expansion. And there is nothing anyone can do as long as I keep playing.
  5. Starbase Player Council Report - Q1 2022

    No, we do not need transparency. These people aren't getting paid to deal with the community as large. They are not advocates for special groups. They're not there to act as a mouthpiece for everybody. They're there because Frozenbyte picked them as being useful sources of input. That's it...
  6. Starbase Progress Notes: Week 14 (2022)

    Uh. I think he was referring more to an economic reason, rather than just because it's fun.
  7. Warp trace

    Sheesh. For someone who spends so much time arguing with people, you sure don't take criticism well. I'll go ahead and ignore the assumptions about me. I'm pretty sure it's just hurt feelings and lashing out. Lets suggest some ideas to turn this warp tracking into something useful that isn't...
  8. Warp trace

    I don't know about your friends, but mine aren't real interested in spending their entire game time on the equivalent of watching paint dry, just on the off chance some dude shows up. You are offering them the "content" that you're actively rejecting right now. Spending hours searching for a...
  9. Warp trace

    I do in fact want players to go to unknown places no one will find them. And come back and make ridiculous amounts of money. Because what do they do when that works? They build more stuff, so they can do so more efficiently. They make bigger areas. They recruit more miners to a "safe" place...
  10. Warp trace

    Oh sweet baby Jesus, I can practically taste the salt in here, and I don't think Endos even have tastebuds. Look. Tracking capital ships and getting jump coordinates is a dumb idea. Not because of muh PVP, or muh Safezone. I could see it being used in a purely directional sense. Follow the big...
  11. Lifeline need to nerf

    Very well. The problem is increased information on the part of the one being pursued, right? Right now, that's a practical benefit. Once heat tracking is in game, I don't need to see someone to have an idea I'm being pursued. Heat sensors alone will do that. At that point, jumping off with...
  12. Lifeline need to nerf

    I don't see this as a problem, long term. Once heat tracking mechanics are in, pursuit becomes an entirely different game. This problem will be fixed in time just by the mechanics being added. There are plenty of other problems with pursuing a foe without wasting development time fixing a...
  13. Regarding "New Player Experience-survey"

    Gonna have to disagree with you on that one. I came in knowing very little about the game, and easy build made it a lot easier to understand mechanics, because I could literally slap stuff together and have it work, and then later go looking at the design to see WHY it worked. I would not design...
  14. Broken Ships Tutorial

    Came across an interesting idea and wanted to share it here. The tutorial system we have does a lot to teach you how things work when everything has gone right. It however, does very little to teach how things work when your ship is damaged and breaks. If we're on the track of helping newbies...
  15. Ideas for rewarding smart ship design

    To make it happen always? Not a lot. But you can reduce the chance a lot by angling the fuel rods "tops" towards each other. That is, have them facing each other on opposite sides, so that enemy damage has to go through the generator first. There's nothign stopping it from hitting the next one...
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