Recent content by Fruitkek

  1. Starbase's Top Issues #9: The Death of a Dream - The SSC

    i sent vexus a blueprint for a ship i made out of boredom a few months back, it came with all the bells and whistles of a meta ship - the meta armor, clipped plates and beams, horizontally stacked glass, impossible bolts, hidden fuel chambers only refillable via repair house, pilot seat pixel...
  2. Starbase's Top Issues #8: The Dangerous PTU

    remove the ability for players to damage things as if they are in a giant safe zone, then it would be no different from hitting f5 in the designer. Also it should be time gated for specific issues or tests, not persistent (save for stations that are being tested), and if you really want to go...
  3. FYI If you plan to log out away from a station

    its definitely a problem to overcome, this would probably be the least taxing solution for both client and server. when atlas first launched and there were 5000 people logged off in any given freeport it was a nightmare having the game render all the bodies and this exact solution was used and...
  4. Starbase - 15 Minutes of Uncut Combat discussion thread

    is the pilot using a headtracker to look around? i know this was a planned implementation, is it in and working well?
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