Recent content by Leftharted

  1. Leftharted

    Will ground vehicles be thing?

    Yea, I imagine gravity with definitely, eventually, be implemented though, so I think it's plausible we get wheels or a likeness in due time. Also, I'm no game designer, so take my points with a grain of salt; but I imagine that some kind of "hover" module could be implemented? Magnetic...
  2. Leftharted

    Developer run events

    I 100% agree.. and hope that even if there current dev factions get shelved years from now, even after dull release etc.; that the devs organize some curve balls. For example, many many moons ago, during the first few years of Everquest; the devs would spawn in as Game Masters with various...
  3. Leftharted

    Will ground vehicles be thing?

    Kinda like a mech, eh? Heh Not sure if I recall correctly (gettin' old) but I think gravity isn't in yet at all; and they are just using the magnetic feets atm. Otherwise, once implemented; 100% agree with every point you made. They need only give us some kind of wheel! Hell, we may even be...
  4. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    They will certainly be Cool, and I commend your intentions, as it is a Great goal to have. BUT, the point we're trying to make, is that it is silly to believe they will be useful. Regardless, I look forward to seeing what you come up with, if you'll allow me. ;)
  5. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    I concur! .. and have pondered the same question. I'm hoping that rotors/rails have a socket so that power can be transferred across grids. I assume this is true, based on some of the videos FB has posted. I recall seeing one on rails that appeared to have a socket for power on the head...
  6. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    Okay, but my point still stands... just superimpose legs for arms.... it's still going to be a monumental task (and therefore, accomplishment) to script ANY sort of minuscule movement... I apologize, but based on your comments; I get the feeling that you aren't quite grasping just how hard...
  7. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    They'll likely perform poorly on most any chore that a simple ship could do; sure.... and I wont use one for that... but when im done grinding, and stop by the local station hangout; if I see a mech flexing, and pewpew a fireworks/light show, then THATS the guy I want to chat with, and setup a...
  8. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    It will certainly have it, and earn style points. Like I said, I'm not against it, and will likely waste a great deal of time with my own ineffective WOW factor stuffs.... But after I caught up on the thread here; I was getting the feeling that some aren't really anticipating just how complex...
  9. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    Ehh... visions of grandeur... a ship will indefinitely do those things harder, better, faster, stronger, than a mech... even on gravity... it will be an absolute chore to develope, and control, the rotary gimbals of a mechs arms, let alone legs. It will take complex input to simply extend...
  10. Leftharted

    Practicality vs. Coolness. Where do you stand?

    Tanks? I agree with you. They are a box, and designed for ax specific task, and are efficient at said task.... by a military. But airplanes and cars? I respectfully disagree... there are tons of models of both that efficiency was sacrificed for Style and comfort... let alone, the exterior...
  11. Leftharted

    Practicality vs. Coolness. Where do you stand?

    I wanted to open a discussion about “Practicality” vs. “Cool Factor” of ship Shape, in relation to the mechanics/physics that we’ve seen. Obviously, take everything below with a grain of salt; as none of us have actually Played the game… on top of that it’s early enough that these details are...
  12. Leftharted

    Thoughts from Engi's/Programmers and everyone! ( YOLOL )

    Based on my understanding of how things function, I think it'll be rather easy to setup some simple timed actions for certain things like: collapsing/hidden weapons, unfolding landing gear, proximity alerts tied to lights, etc... Their are a few other fun things that im not certain how...
  13. Leftharted

    Mega Exo skeletons? Viability, Possible uses.

    IMHO, doesnt really fit the theme of this game. Starbase is about designing and constructing spaceships while considering the logistics of the resources required... having an easy mode siege body to transfer into wouldn't aid the meta of the game... and IMO would devolve it into a more of a FPS...
  14. Leftharted

    Are robots good?

    I love the robots... especially that it serves as an explanation for 'respawning' after death... Personally, I like survival mechanics, but I can see how power/oil (or, air/food/rest etc. if organic) would detract from the theme of the game; building spaceships. It's not 'fun' to babysit...
  15. Leftharted

    What would you name your ships and why?

    I have an idea, but no design for it... mostly because I want to tinker with how awkward flying an asymmetrical ship will be given that their is no camera or third person view (yet?) The Sinistral Sinistral literal definition: of or on the left side or the left hand. So if I can design a cool...
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