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Lingontuva's latest activity
Lingontuva
replied to the thread
Viable Large Ships - roles they may fill
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Would be cool. Small ships like the fighters we have currently are definitely more realistic in a way when it comes to space warfare...
Apr 10, 2024
Lingontuva
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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Many such cases, I try to discourage it when I see it
Apr 10, 2024
Lingontuva
liked
JonnB's post
in the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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I personally think this is a good idea, my early game experience with the game was pretty much ruined by someone printing an endgame...
Apr 10, 2024
Lingontuva
replied to the thread
Lingon_'s shower and 02:00 thoughts
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Hmm ... very interesting, wonder how that would work. What i laid out here was my own thoughts on how to make both types of ships work...
Apr 6, 2024
Lingontuva
replied to the thread
Starbase's Top Issues #5: Little Early Game Direction; Dev Factions
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I think this would work quite great as long as ships from the empire/kingdom are restrained to a certain area, so that the dev ships...
Mar 26, 2024
Lingontuva
liked
Vexus's post
in the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
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Current gameplay allows players to un-bolt enemy ships at-will. Changing the ruleset so enemy players cannot un-bolt or recycle an enemy...
Mar 26, 2024
Lingontuva
replied to the thread
Lingon_'s shower and 02:00 thoughts
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Reasons to distribute power would be cool, kinda like many mech games / starfield / sundog does it, 80% thrusters, 20% guns, etc. Guess...
Mar 26, 2024
Lingontuva
replied to the thread
Lingon_'s shower and 02:00 thoughts
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This is almost exactly what I was suggesting yes, what grounds the feature isn't that important. It is mostly the feature itself i am...
Mar 25, 2024
Lingontuva
liked
Askannon's post
in the thread
Lingon_'s shower and 02:00 thoughts
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In that case I'm sorry, but I really understood it as an attempt to make larger (size) ships different from small ships in a way that in...
Mar 25, 2024
Lingontuva
replied to the thread
Lingon_'s shower and 02:00 thoughts
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The ship combat was never necessary in warframe either, not sure why that would make you drop the game unless you werent even liking the...
Mar 24, 2024
Lingontuva
replied to the thread
Lingon_'s shower and 02:00 thoughts
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Dude come on, this is practically a nitpick, my suggestion was never a "do this and nothing else" i said i was open to suggestions...
Mar 24, 2024
Lingontuva
liked
Vexus's post
in the thread
Lingon_'s shower and 02:00 thoughts
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Maintenance gameplay exists but due to the SSC there’s no reason for it. Also repair/building tool doesn’t work on a friend’s ship which...
Mar 21, 2024
Lingontuva
replied to the thread
Lingon_'s shower and 02:00 thoughts
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Wouldn't really call this proposal maintenance in the same as the current implementation works as it really only applies if you've...
Mar 21, 2024
Lingontuva
liked
XenoCow's post
in the thread
Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships
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I was intentionally trying to keep this suggestion open enough to work with other proposed and current systems, yeah! If your kind of...
Mar 20, 2024
Lingontuva
replied to the thread
Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships
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A tool with a large power draw would need a large generator, and would work good with my proposed system where the sudden surge of power...
Mar 20, 2024
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