Recent content by Mae!

  1. Allow engines to be stacked lengthwise, to increase the power of the end engine.

    I believe that implementing this suggestion would significantly benefit players who hope to maintain the aesthetics of their ships. At current, if you want to make a racing ship, you need a huge, wide area of thrusters at the back of the ship that looks unpleasant. Stackable engines would allow...
  2. Throwables and C-4

    Sticky grenades would be basically identical in function to a launcher, and charges can be supplemented by a launcher as well. I'm strongly of the opinion that grenades would just make explosives more spammable, where I believe they should be used sparingly against fighters and to blast open...
  3. Maintenance

    The problem is that degradation will be seriously tedious to deal with for compact ships, which may require wiring undone and major disassembly to get to their centre to repair a part. Secondly, people who want to do repairs and build around that can already partake in combat to get their ships...
  4. Throwables and C-4

    I do not think grenades will be suitable for the style of combat in this game. They would only be practical in interior areas, and then because there's no gravity they'll bounce around until they go off. Combined with the fact that endos can dash around quickly with jetpacks, there's no real way...
  5. Maintenance

    Consider that many components will be in unreachable places that require you to disassemble your ship to get to. Designing around replacing fuel rods and repairing battle damage is good, but turning your ship into ikea furniture to repair arbitrarily degraded parts is not.
  6. My ideas on design philosophy for three combat ship sizes.

    I do agree on this point- while this game will allow way more design intricacy than equivalents like SE, the smallest of ships will still be limited in variation. Nonetheless, I felt it important to outline the class because it is often overlooked for fighters, despite being rather different in...
  7. My ideas on design philosophy for three combat ship sizes.

    Hey, everyone! One of the things that I'm looking forward to most from this game is the ship design. More specifically, the design for the most effective and deadly combat ships possible! So, out of boredom given the quarantine, I thought I'd take a shot at predicting the optimal forms that some...
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