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MajGenRelativity's latest activity
MajGenRelativity
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
.
I'm far more onboard with this idea now. I still think that taxes should be automatic deductions to make things a little less painful...
Mar 16, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #13 - Sieges
in
Game suggestions
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At last, the time has come. After laying the groundwork by discussing ways to make Stations more valuable, how to use Sensors to detect...
Mar 14, 2024
MajGenRelativity
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
.
The problem with this is that it's instant detection anywhere inside the Territory with no cost. I'm aware that players will likely set...
Mar 14, 2024
MajGenRelativity
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
.
My thought is that because mining while being unpermitted shrinks the Territory of the person claiming the area, you'll eventually...
Mar 14, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #12 - Territory Control
in
Game suggestions
.
Territory Control is the means through which players, companies, and alliances may lay claim to portions of the game world of Starbase...
Mar 13, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #8 - Resource Gathering
in
Game suggestions
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Last article, we talked about Ship Deeds and Blueprint Chips, and how they can facilitate ship designers and manufacturers to find a...
Mar 13, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #7 - Deeds and Blueprints
in
Game suggestions
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Last article, we talked about YOLOL and improvements that can be made to it. Today, I plan to review the work that Frozenbyte has...
Mar 12, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #11 - Social Tools
in
Game suggestions
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All the way back in Article 2, I argued that the game should enable cooperative play, and in the articles since then, I have continued...
Mar 12, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #6 - YOLOL
in
Game suggestions
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Last article, we talked about the cycle of life with Starbase ships. In this article, I’d like to discuss YOLOL and what changes can be...
Mar 12, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #5 - Ship Lifecycle
in
Game suggestions
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In Article 2, we talked about designing ships. While building ships by hand or through Easy Build Mode grants you a ship, designing a...
Mar 12, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #4 - Exploration
in
Game suggestions
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Last time, we talked about ship design in Starbase. Today, let’s spend some time to talk about another aspect of Starbase: exploration...
Mar 12, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #10 - Stations
in
Game suggestions
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Last article, we discussed sensors and their impact on gameplay. In this article, we need to talk about Stations, and their subvariants...
Mar 11, 2024
MajGenRelativity
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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Honestly, I don't think it's worth continuing this conversation. I say that a lot of people don't test for dozens of hours, and you just...
Mar 10, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #3 - Ship Design
in
Game suggestions
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Last time, we talked about the balance between focusing on solo and cooperative players in Starbase. In this article, I’ll be focusing...
Mar 10, 2024
MajGenRelativity
posted the thread
Aries News Corps Vision Article #2 - The People
in
Game suggestions
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Last time, we talked about how Starbase should enable PvP, PvE, and mixed playstyles. That’s all well and good, but there’s another...
Mar 10, 2024
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