Recent content by MajGenRelativity

  1. MajGenRelativity

    Aries News Corps Vision Article #12 - Territory Control

    I'm far more onboard with this idea now. I still think that taxes should be automatic deductions to make things a little less painful for collectors and payees though. I didn't understand this part at first, but now I do. I thought that you meant that if it left the territory under any...
  2. MajGenRelativity

    Aries News Corps Vision Article #13 - Sieges

    At last, the time has come. After laying the groundwork by discussing ways to make Stations more valuable, how to use Sensors to detect your enemy, and how to project Territory to stake your claim, it’s time to talk about how to take someone’s Stations and make them your own. After all, clearly...
  3. MajGenRelativity

    Aries News Corps Vision Article #12 - Territory Control

    The problem with this is that it's instant detection anywhere inside the Territory with no cost. I'm aware that players will likely set up radar arrays on their stations to scan their territories, but that at least comes with the price of advertising where you are, and likely a high power cost...
  4. MajGenRelativity

    Aries News Corps Vision Article #12 - Territory Control

    My thought is that because mining while being unpermitted shrinks the Territory of the person claiming the area, you'll eventually shrink the area enough that you won't have to pay taxes anymore, especially if you're not alone in doing this. It's a careful balancing act though. I want dynamic...
  5. MajGenRelativity

    Aries News Corps Vision Article #12 - Territory Control

    Territory Control is the means through which players, companies, and alliances may lay claim to portions of the game world of Starbase, and in which they may exert some level of passive and active control. While this may technically define what Territory Control is, there’s many ways that it can...
  6. MajGenRelativity

    Aries News Corps Vision Article #8 - Resource Gathering

    Last article, we talked about Ship Deeds and Blueprint Chips, and how they can facilitate ship designers and manufacturers to find a broader market for their products. Today, let’s talk about Resource Extraction in Starbase and how it can be improved. Resource Extraction covers any way to...
  7. MajGenRelativity

    Aries News Corps Vision Article #7 - Deeds and Blueprints

    Last article, we talked about YOLOL and improvements that can be made to it. Today, I plan to review the work that Frozenbyte has already made on Ship Deeds and Blueprint Chips and highlight some possible changes and improvements that could be made to them. Ship Deeds are supposed to ease the...
  8. MajGenRelativity

    Aries News Corps Vision Article #11 - Social Tools

    All the way back in Article 2, I argued that the game should enable cooperative play, and in the articles since then, I have continued to highlight fields where cooperative play is beneficial or even necessary. In my opinion, this has started to take center field with the new concept for...
  9. MajGenRelativity

    Aries News Corps Vision Article #6 - YOLOL

    Last article, we talked about the cycle of life with Starbase ships. In this article, I’d like to discuss YOLOL and what changes can be made to enhance our ship designs. Currently, YOLOL allows for chips with 20 lines of up to 70 characters, and each line takes 0.2 seconds to execute. The only...
  10. MajGenRelativity

    Aries News Corps Vision Article #5 - Ship Lifecycle

    In Article 2, we talked about designing ships. While building ships by hand or through Easy Build Mode grants you a ship, designing a ship through the Spaceship Design Workshop (SSC) only gives you the design. Right now, the only way to get a ship from that is to click “Buy custom spaceship”...
  11. MajGenRelativity

    Aries News Corps Vision Article #4 - Exploration

    Last time, we talked about ship design in Starbase. Today, let’s spend some time to talk about another aspect of Starbase: exploration. With exploration listed second after ship design/construction, it seems like this part of the game could use some focus on what the vision could be. Currently...
  12. MajGenRelativity

    Aries News Corps Vision Article #10 - Stations

    Last article, we discussed sensors and their impact on gameplay. In this article, we need to talk about Stations, and their subvariants the Capital Ships and Moon Bases. In Starbase, Stations offer the ability for users to stake a claim on portions of the world and are a natural platform for...
  13. MajGenRelativity

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Honestly, I don't think it's worth continuing this conversation. I say that a lot of people don't test for dozens of hours, and you just say 'wrong'. Obviously there's going to be hyper-optimized ships with loads of testing behind them, and this is true for hand built ships too. There's just...
  14. MajGenRelativity

    Aries News Corps Vision Article #3 - Ship Design

    Last time, we talked about the balance between focusing on solo and cooperative players in Starbase. In this article, I’ll be focusing on one of the biggest selling points of Starbase, the ship design. With the Ship Design Workshop (SSC) as its crown jewel, ship design in Starbase is highly...
  15. MajGenRelativity

    Aries News Corps Vision Article #2 - The People

    Last time, we talked about how Starbase should enable PvP, PvE, and mixed playstyles. That’s all well and good, but there’s another factor that has caused division in the playerbase. That factor is group vs solo play. When I say group play, I mean players that are part of companies or other...
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