Recent content by mrchip

  1. mrchip

    PASSIVE SENSOR TYPES | How to find stuff & a reason to multi-crew

    Hell yeah, idea is cool and good Just make the 360 graph an actual circle. The "frequency table" also needs to be integrated with the display, written next to where the frequencies are in the graph. (I'm not alt tabbing to a PNG opened in my browser for this lmao) I don't exactly see this as a...
  2. mrchip

    Starbase Progress Notes: Week 6 (2022)

    The S C R E E N S YES FINALLY
  3. mrchip

    Starbase Progress Notes: Week 1 (2022) - Siege insight

    The siege hud, although functional, doesn't really look... good. It's definetly not horrible, but it's not good either. This is nothing new, btw. For some reason a lot of Starbase's UI aesthetics and polish seem to be an afterthought. It might serve its purpose, but this is stuff every single...
  4. mrchip

    Progenitor Mine, a Daily PvP Territory Control Objective

    It's really not that at all... The core takeaway from this is adding minor bits of "standalone" "PVE" gameplay, that don't absolutely require the playerbase to do something to get that gameplay loop going. I really dont expect anyone to go "yes, i want starbase because i want to get those mines...
  5. mrchip

    Sensors

    I really dont get that... what in this suggestion makes it so similar to be called "entirely rewrite the game to transform it to elite"... the radar? what? even if it is... guess what... elite's core mechanics are actually quite solid, the game's failure is due to the rest of the game's...
  6. mrchip

    Feedback/Suggestion: Cargo Crates as Fluid Containers

    Isn't inventory v2 physical? Im not sure, i havent kept up to date
  7. mrchip

    Feedback/Suggestion: Cargo Crates as Fluid Containers

    I'm very late but... please, yes. This is also good for ship balance. Don't have to worry about "all the heavy rocks decided to sit on one side of the ship, so it can't fly straight anymore". Even in terms of calculation efficiency. The game just has to calculate the center of mass of the ship...
  8. mrchip

    Progenitor Mine, a Daily PvP Territory Control Objective

    Also, wow i just had the realization of just how big of a leap of faith Starbase's current policy of relying on players to be the source of content is... It's so risky... and neither us or the devs have confirmation that this even possible at all... let alone work well...
  9. mrchip

    Rogue Drones or, Adding More Game-Driven Content

    Haven't read this entirely yet, and this post is about what i'm thinking, so not necessarily connected to the original post, unless by coincidence it's the same. If the drones can appear anytime, [not necessarily anywhere, there may be specific areas of space where they can and cannot spawn]...
  10. mrchip

    Progenitor Mine, a Daily PvP Territory Control Objective

    There's stuff i completely agree with, and there's a few concerns. First concern... Remember the "no offline raiding" thing? Yeah. It flies out the window here. I suppose the scarcity of these POI is supposed to mitigate this... but it won't solve it. 1 person can just park a civ cap at the...
  11. mrchip

    Can't achive 150m/s on medium size ship?

    Ok yeah, if you can get to 170, that's really bad.
  12. mrchip

    Chargeless Capital ship travel

    Oh, ok... Now the poll scares me...
  13. mrchip

    Can't achive 150m/s on medium size ship?

    Honestly, who cares... 2.89 m/s... Sure, the FPS dependent speed is a bug that needs to be fixed. But for your ship, it's completely irrelevant...
  14. mrchip

    Chargeless Capital ship travel

    Capitals are bound to a charge timer for sieging reasons. We can separate sieging and travel. If you want to do a siege - nothing about this suggestion changes things. If you just want some faster than normal ship travel to get to a better mining spot in a sane amount of time, can't we just...
  15. mrchip

    Voronoi-Based Armour

    Thank you "Codey", very cool
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