I agree, it's a big problem when endo kill neutralizes all your advantage in the design of the ship, its cost and combat tactics. Pvp battle turns into absolute randomness. Something needs to be done about this.
The idea is absolutely not consistent. Players have 1000 cubic kilometers of space, and only 26 seconds in ideal conditions
to see another ship. Players have a Save Zone with a diameter of 1000 kilometers around Eos, with all the resources. Everyone is very simply, not ready to lose the ship, do...
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