The issue is that that splash/hit you see may not be real. Multiple times I have seen instances where one client thinks a hit lands, however, the other client doesn't think it hit. A hitmaker of sorts (really just a small audio queue or whatever) that plays when the *other* client acknowledges a...
It would be near to impossible to build out that system in Yolol, however, I do agree that we realllllly need a way to see if hits are actually landing, or if netsync is throwing that off.
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