Recent content by TERACOOL

  1. The blueprint system is killing this game

    And there is not enough game content in the game. In fact, there is no game cycle of life. Because this is early access (And maybe it will never be)
  2. The blueprint system is killing this game

    The game is not going very well, because it is very weak with the descriptive part. A lot of things have to be thought out by yourself, the wiki has not been updated since February. There are no examples. Everything is outdated there. Players come, try, they don't succeed (because they have to...
  3. The blueprint system is killing this game

    It's good that you can't reverse engineer the ship. The uniqueness of each ship is what's cool! This creates an additional dimension of the player's skill. I can make decisions more slowly and push buttons, but as an engineer I am much cooler and therefore I have a chance of success in battle or...
  4. Save everything and lose interest

    absolutely agree
  5. Save everything and lose interest

    It's not about you. Well done. It's about other players who, once they get your ship, can save it with all the changes and they don't need to figure anything out and for this (for example, if something breaks or is destroyed), they can just go and press the button and everything will MAGICALLY...
  6. Save everything and lose interest

    The fall of online is just the same due to the fact that developers are trying to please players everywhere and in everything. In fact, this is not quite the right approach. You need to listen to the players, but you can't do everything they want (especially at the alpha stage). Developers...
  7. Save everything and lose interest

    Dear developers, let me express my opinion about the latest updates. In my opinion, the game is losing interest in itself due to the fact that you can save changes to the ship using the third monitor in the ship designer hangar. This removes everything that is associated with risk for the player...
  8. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    It's good that you understand this. Unfortunately, the description for Starbase does not reflect the whole essence of the game, which can be misleading. But there is this forum where you can get more detailed information from developers and a more experienced community.
  9. some ideas for the game

    Well, you've made a wrong analogy about the canvas. Draw the same analogy, but with the Lego Robotics constructor. So it should become more clear what the developers are up to (I hope).
  10. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    Any game will repel someone, and attract someone. It all depends on the size of the community. There are games with a potentially large community, and there are games with a potentially small community. In terms of size, these are different markets. Absolutely. So the popular space "simulators"...
  11. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    This means you haven't played the game or are inattentively reading what I'm writing. Again, this means that you haven't played the game. Try to develop, at least, a simple navigation system or calculate Sin (13) on a Basic chip and you will understand everything. YOLOL is a marker that tells...
  12. "The game world itself is too big, too empty and too boring", and other stories about how sieges and capitals themselves ain't the saving grace.

    hardcore and only hardcore will make the game a masterpiece. Ultima Online was such a hardcore masterpiece at the time. A slightly different genre, but still. This means that there must be a principle (concept) that says if you died, then you died, if you lost a ship outside the safe zone, then...
  13. some ideas for the game

    Well, it's simple... There are no players because there are no goals. There are no enemies. The gameplay is too simple. As soon as there are many new planets to which it will be necessary to fly to build gates there, as soon as there is a struggle for resources (now you can not leave the safe...
  14. some ideas for the game

    May be, but YOLOL is a conceptual aspect that uniquely determines the fact that the game will not be casual. This is the first. And secondly, this means that the players will have to implement everything in the game on their own, and the developers will only throw up small details. This is the...
  15. some ideas for the game

    This is different. This is an opportunity to compete in a different context. In a world that lives by its own laws, in which these laws are made by the players themselves. Yes, we write code at work, then we come home and write code at home on YO LOL, because we like to write code that changes...
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