if you don't like that, then why are capital ships set up the way they are and not just based on a flight time requirement in a sub-capital ship of a certain size and weight? not a civilian version and military version just after you meet the required flight time you can go to a station and...
Yes as an individualist I can understand your point so maybe instead of making the needed components rarer for the fighter armor maybe it uses the same is the basic ones but just needs more of them to make that way it is available for everyone but you just need to put the time in to get it.
Yeah that would be a good idea small enough caliber so to larger ships it would be more like being flicked in the forehead while to fighters it is like getting punched in the face
A close-range weapon that drains the energy of the ship it hits and transfers the energy to your ship but if you try to keep taking energy after your ship is full the weapon will explode and cause all power connections that were connected to the weapon to be fried and need to be repaired or replaced
Torpedoes would be a nice alt to missiles they would be bigger and slower then missiles but have longer range and can be destroyed before they hit you but if they hit you you will know you got hit
To balance the arc weapon you could make the arc weapon expensive to build by having it need rare components that are either very expensive to trade for or have it need materials that are a rare find when mining. To balance the tide-turning potential of the arc weapon make an armor set for...
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