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Vexus's latest activity
Vexus
liked
XenoCow's post
in the thread
Starbase's Top Issues #5: Little Early Game Direction; Dev Factions
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I just walked a friend through the tutorial... man is it way rougher than I thought. It was one thing when I did it myself since I had...
Mar 10, 2024
Vexus
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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I would simply contend that, had the SSC not been an option, we wouldn't even have this conversation, and you would still play the game...
Feb 27, 2024
Vexus
liked
XenoCow's post
in the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
I know you said several times as long, but I am curious about a rough estimate in hours (days?). How long do you think it would take to...
Feb 27, 2024
Vexus
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
Welcome to the discussion. Thanks for joining in. I would contend that you would not have made such a ship, had you been forced to...
Feb 20, 2024
Vexus
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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The issue is both the way the SSC takes players out of the game universe, and the way it allows building of ships far beyond what is...
Feb 19, 2024
Vexus
replied to the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
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Not lose access, but a ship that does not have an ownership device becomes free for anyone to use at-will. That would lead to some...
Feb 19, 2024
Vexus
replied to the thread
Starbase's Top Issues #8: The Dangerous PTU
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If they are slower to release features, thinking them through based on how it will affect players, doing internal bug testing, giving...
Feb 19, 2024
Vexus
liked
aGa (Qlkey)'s post
in the thread
Starbase's Top Issues #8: The Dangerous PTU
.
Dude WTF?
Feb 15, 2024
Vexus
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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I disagree. It kills the game of Starbase; no new player will know it is gone, and everyone else will get used to it. The "pain" of...
Feb 9, 2024
Vexus
replied to the thread
Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More
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I like your drone idea, as it adds some physicality/counter play/balance; also players could perhaps have the drone hover relative to...
Feb 9, 2024
Vexus
liked
XenoCow's post
in the thread
Starbase's Top Issues #6: "Free" Gameplay Mechanics
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I'm all for adding complexity (not complication) to increase the trade-off space to allow for more freedom of creativity.
Feb 9, 2024
Vexus
replied to the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
.
Unless there were a hacking tool that worked when connected to the network of a ship, which is connected to that device. Then it can be...
Feb 9, 2024
Vexus
liked
XenoCow's post
in the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
.
If ownership is to remain in all contexts, I would like it to have some physical element too. but I don't think that a device built into...
Feb 9, 2024
Vexus
liked
XenoCow's post
in the thread
Starbase's Top Issues #1: Cannot Begin From Nothing
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Of course. I didn't mean that this was the most optimal solution to fix the issue now, more of a grander scheme kind of thing to imagine...
Feb 9, 2024
Vexus
replied to the thread
Starbase's Top Issues #8: The Dangerous PTU
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It is simple; slower, more deliberate updates. 4 big updates per month, with most of the work focused on bug fixing, especially right...
Feb 9, 2024
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