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XenoCow's latest activity
XenoCow
replied to the thread
Viable Large Ships - roles they may fill
.
I evidently did a poor job of making my point well since it was taken to mean the opposite of what I meant. Please see the post again...
Apr 11, 2024
XenoCow
replied to the thread
Viable Large Ships - roles they may fill
.
Edited for clarity. To make these discussions clear and useful, it should be made explicit whether the topic is actually "large ships"...
Apr 11, 2024
XenoCow
posted the thread
The Catylist: Allowing Quick-Play while Promoting Group-Play
in
Game suggestions
.
I recently overheard... overread?... some discussion on the Starbase Discord about the woes of the game not really being able to be...
Apr 8, 2024
XenoCow
replied to the thread
XenoCow's Starbase Videos
.
A large community run race at the Starbase Raceway just happened. Here's my experience of the whole thing in my silly banana ship. 🍌
Apr 6, 2024
XenoCow
liked
Askannon's post
in the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
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I read recycling here as both the use of the recycling tool and other tool use, as to me, taking a ship apart to gain its parts is also...
Mar 28, 2024
XenoCow
replied to the thread
Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships
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I was intentionally trying to keep this suggestion open enough to work with other proposed and current systems, yeah! If your kind of...
Mar 20, 2024
XenoCow
replied to the thread
Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships
.
As long as it is physically big and requires manual reloads often. The specific weapons are less important than the idea of a weapon...
Mar 20, 2024
XenoCow
posted the thread
Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships
in
Game suggestions
.
This topic was directly inspired by @Lingontuva's shower thoughts post and the proceeding conversation. Go take a look there first to...
Mar 20, 2024
XenoCow
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
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The idea for sure needs more work, but there might be something there. The main point is that it is about who actually can control the...
Mar 18, 2024
XenoCow
liked
LauriFB's post
in the thread
Starbase's Top Issues #1: Cannot Begin From Nothing
.
It's a great point, and we had plans to enable this but the dev halt unfortunately ment halting even easy fixes. As it's rather easy...
Mar 15, 2024
XenoCow
liked
Lingontuva's post
in the thread
Starbase Progress Notes: Week 25 (2020)
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would be more fun if death animations were just ragdoll
Mar 15, 2024
XenoCow
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
.
I think I was unclear on what I meant by "ping" I was thinking that the ping would be some kind of short-ranged thing, so some kind of...
Mar 15, 2024
XenoCow
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
.
I understand, that could lead to some strange situations where an invading force pays their opponent through mining to destroy their...
Mar 14, 2024
XenoCow
replied to the thread
Aries News Corps Vision Article #12 - Territory Control
.
I particularly like how you describe abutting territories. But I am very much against automatic taxes that could effect players that...
Mar 14, 2024
XenoCow
replied to the thread
XenoCow's Starbase Videos
.
In this video I give a brief history lesson on the Starbase launch and then show what has been said by the developers about the funding...
Mar 13, 2024
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