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XenoCow's latest activity
XenoCow
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
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I think you and I agree to some extent on this point then. I too don't think that players who would leave the game exactly because of...
Mar 12, 2024
XenoCow
replied to the thread
Aries News Corps Vision Article #9 - Sensors
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I think that a lot of what you say here is good. I do wonder about the interface for observing the output. It's a delicate balance...
Mar 10, 2024
XenoCow
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
OK. That's good to hear. I was under the impression that nothing but cubes of ablative armor were viable options now. I'm glad that...
Mar 2, 2024
XenoCow
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
Your point is well taken about the player interaction during the design time. I am beginning to question that line of argument myself...
Mar 2, 2024
XenoCow
replied to the thread
Starbase's Top Issues #5: Little Early Game Direction; Dev Factions
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I just walked a friend through the tutorial... man is it way rougher than I thought. It was one thing when I did it myself since I had...
Mar 2, 2024
XenoCow
posted the thread
Explosions Revised: Fragmentation Instead of "Delete Sphere"
in
Game suggestions
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To begin, this suggestion builds off of the previous suggestion I made (essentially, all damage is real voxel or fracture so it is...
Feb 29, 2024
XenoCow
posted the thread
Damage Revised: XenoCow's Plan to Make Damage Simpler, More Intuitive, and to Increase Gameplay
in
Game suggestions
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Intro: Damage and destruction is core to what makes Starbase the game it is. I remember seeing the trailers and thinking that the damage...
Feb 27, 2024
XenoCow
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
No worry about the delay. We have plenty of time. :) And thank you for sticking with this conversation, even though you are kind of the...
Feb 27, 2024
XenoCow
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
I know you said several times as long, but I am curious about a rough estimate in hours (days?). How long do you think it would take to...
Feb 24, 2024
XenoCow
liked
Vexus's post
in the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
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Not lose access, but a ship that does not have an ownership device becomes free for anyone to use at-will. That would lead to some...
Feb 19, 2024
XenoCow
liked
Vexus's post
in the thread
Starbase's Top Issues #8: The Dangerous PTU
.
If they are slower to release features, thinking them through based on how it will affect players, doing internal bug testing, giving...
Feb 19, 2024
XenoCow
replied to the thread
Starbase's Top Issues #8: The Dangerous PTU
.
Well, I think you have me on team "No PTU." Especially since the game is now paid. Maybe before it would have made sense, but not now. I...
Feb 18, 2024
XenoCow
replied to the thread
Starbase's Top Issues #9: The Death of a Dream - The SSC
.
I think I did a poor job of explaining what I meant by "design." When I meant design, I meant something more like what you say here...
Feb 18, 2024
XenoCow
liked
Vexus's post
in the thread
Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More
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I like your drone idea, as it adds some physicality/counter play/balance; also players could perhaps have the drone hover relative to...
Feb 18, 2024
XenoCow
replied to the thread
Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage
.
Oh, I totally agree, but having a device just to have a device can just be an unnecessary barrier to building/piracy. And again, what...
Feb 18, 2024
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