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  1. Lingontuva

    Viable Large Ships - roles they may fill

    Would be cool. Small ships like the fighters we have currently are definitely more realistic in a way when it comes to space warfare, speedy with high damage output. But I would in many ways like if there were more classes like in space engineers for both small and large ships where there...
  2. Lingontuva

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Many such cases, I try to discourage it when I see it
  3. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    Hmm ... very interesting, wonder how that would work. What i laid out here was my own thoughts on how to make both types of ships work, but a separate damage model would be very interesting, a bit more like space engineers then.
  4. Lingontuva

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    I think this would work quite great as long as ships from the empire/kingdom are restrained to a certain area, so that the dev ships can't leave the area designated for this faction warfare.
  5. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    Reasons to distribute power would be cool, kinda like many mech games / starfield / sundog does it, 80% thrusters, 20% guns, etc. Guess you can kinda say that star citizen lands here too. Not sure what i think of a device that repairs the ship, i feel like that kinda just defeats the purpose of...
  6. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    This is almost exactly what I was suggesting yes, what grounds the feature isn't that important. It is mostly the feature itself i am talking about. Specifically it would be based on the power consumption of the entire ship, not the power production.
  7. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    The ship combat was never necessary in warframe either, not sure why that would make you drop the game unless you werent even liking the game in the first place
  8. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    Dude come on, this is practically a nitpick, my suggestion was never a "do this and nothing else" i said i was open to suggestions. That goes for practically all suggestions, as said this was my showerthought, i typed ot up after i came out of the shower. this proposal doesn't really have...
  9. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    Wouldn't really call this proposal maintenance in the same as the current implementation works as it really only applies if you've already won the fight you took part in. I guess my system is more of a part degradation system that would tie into the gameplay, and not be something that is done...
  10. Lingontuva

    Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships

    A tool with a large power draw would need a large generator, and would work good with my proposed system where the sudden surge of power could blow the fuse. You could have basically work as a capacitor charging up 20ke, then the releasal of that power in one second would spike the power...
  11. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    That was literally what I was suggesting :| A large ship with only a pilot would not function due to needing the manual upkeep, if you want more guns, you'd need more crew.
  12. Lingontuva

    Big Guns, Big Ships, Big Fun: How Large Weapons and Recoil can Help Balance Multi/Single-Crew Ships

    Good post, maybe some type of arclighter? Requires a large charge up to then launch essentially a lightning strike that arcs to the closest ship? Been playing too much helldivers hahah
  13. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    The plans here wasn't to make large ships more unfavorable... rather the exact opposite. It would place what is essentially a cap on how much firepower you can have on a small ship, while allowing for higher firepower on multicrew. Again this is the opposite of the proposal, as proposed with...
  14. Lingontuva

    Lingon_'s shower and 02:00 thoughts

    Over the past month or so there has been a significant uprise in content discussing changes that should be made for the game. Mainly here on the forum by a certain guy with a monochromatic profile picture ( :P ), but also over on the official Discord. As I've been speaking with people over on...
  15. Lingontuva

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    To be honest, would love to see something akin to what Arrowhead is doing with Helldivers 2 by having a "game master"
  16. Lingontuva

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    As much as i absolutely love the ship designer, in some ways i do agree that we would be better off without it. It doesn't really neatly integrate with the gameplay, and it doesn't really make sense from a design standpoint either as you are able to make designs in the ssc that you never would...
  17. Lingontuva

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    I really feel like the dev factions need to be added in again, mostly because they were showcased back in the dev videos but also for more reasons than that. Handing out ships would be cool, but it would require some sort of "area lock" so that you can't really use the ships for more than...
  18. Lingontuva

    On Radiation, Maps, and Sieges

    common dusty carry.
  19. Lingontuva

    Any ideas for fighter shapes?

    I usually just look around artstation and/or pinterest for some cool designs, then mix my favorite parts of them together, maybe adding a sprinkle of my own imagination. Haven't and won't recreate something from a movie/game, too bland/recognisable.
  20. Lingontuva

    Starbase Progress Notes: Week 25 (2020)

    would be more fun if death animations were just ragdoll
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