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  1. The Dungeon Master

    Discussing future base shields

    What about shields that become smaller as they loose HP, exposing parts of the base that can destroy and/or pillaged
  2. The Dungeon Master

    Station Siege Mechanics

    Fair enough. I take back what I said about small space station, they should be available. But in my opinion they should be vulnerable to raids and sieges. What strategies can these players employ to survive? A. Get as far away as possible from everyone and hide the base hoping nobody finds you...
  3. The Dungeon Master

    Station Siege Mechanics

    A space station is something only big factions should afford building. And big factions should have the manpower to man the station 24/7, otherwise they shouldn't be investing in something they can't protect.
  4. The Dungeon Master

    Different purposeful Endoskeleton types. [Basic/Small/Large/Mule] (W/ Updated Concept Art)

    If you look at nature you can sometimes see different members of a species having different shapes depending on their function (for example ants)
  5. The Dungeon Master

    Station Siege Mechanics

    That my suggestion, to have it a bit unpredictable and flexible. They know that the power will shut down in the next 8 hours, so they prepare for a signal. That means they will need a scout or a spy ready. They could even speed it up by putting pressure on the defences or by using their inside...
  6. The Dungeon Master

    Station Siege Mechanics

    A suggestion: Instead of a chosen siege timer, have an power-bar that slowly goes down. Once it's empty it will have to be replaced/recharged, which give the attackers a window to assault the base. Also, the energy expenditure can be affected by the power usage of owners, a sabotage of an...
  7. The Dungeon Master

    Respawning, offline binding, cooperative play, and exploration

    Space is big, and the likelihood of find an offline ship, especially if it's far away from everything, should be the same as finding a needle in a heystack. Like Atsu's third option, it could be some kinda of a cloaking device that would be easy to build (that would of course add new tactics...
  8. The Dungeon Master

    Respawning, offline binding, cooperative play, and exploration

    I like the idea of "Going Dark", but I wouldn't have it logged out the ship. Instead I think it should make it semi-invisible (dark) to a certain point. The ship will only be rendered if you are at X meters from it, thus decreasing the chance of being discovered unless someone is actively...
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