In stories and such you often see the concept of an ace custom, where an ace has a vehicle or weapon that is specified for them. In games where you make your own vehicle and fight with them, this often happens as people see what works during their fights and build around it.
Well, I've only studied basic economics, but an issue a lot of games have is that they basically just keep printing money. For example, think of a generic MMO you go out of town to kill a few wolves to get some gold. That's now money added into the system, and when you have 1000s of players...
Back when I played Star Made some guys had a similar idea after a few test runs this is how they did it
1) Checkpoint system, racers had to get to each checkpoint get out of their ship get an item then run back to their ship
2) Limit to thrusters, ships could only have a certain amount of thrust...
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