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  1. kevinTOC

    Any plans on working out thrust to drag ratios for ships?

    To maintain a constant velocity, and to waste the least amount of fuel (energy) for maintaining that speed will be of extreme benefit for players and ship builders that want to perhaps make some form of autopilot that maintains a certain velocity. I can think of one way to do this cheaply and...
  2. kevinTOC

    Idea: Station to station transmission

    This is the scenario: There are 3 stations: Station A, B, and C. They're quite far apart, and need a network for automated messages like hourly check-ins or various status updates where "meta-comms" like Discord or TeamSpeak cannot be used. Each station has a receiver with a certain frequency...
  3. kevinTOC

    Starbase market - how does it exactly work?

    How does the StarBase ship market exactly work? Is it just a simple catalog of various ships, with a pricetag, or more of a local market, where people have to physically visit a store? * How does quantity work, if there is any? Do you have to build a ship before you can sell one? Say you build...
  4. kevinTOC

    Stuff I've been wondering about

    I've been wondering about some things in SB: I imagine that some of these questions have already been asked or answered, but eh. How will the economy work? Would the economy be entirely player-driven? Would the currency of SB be dynamic? (Could it inflate/deflate, etc.) Would it potentially be...
  5. kevinTOC

    ICO - Intergalactic Cooperation Organization

    What is ICO? Simply put, think of ICO as a large chamber with hundreds of seats, all occupied by a representative of a faction, discussing and coming up with solutions to various topics, situations, issues, etc. ICO's idea is to serve as a central communications-hub for factions. ICO also...
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