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  1. Starbase Progress Notes: Week 16 (2020)

    Interesting, I might have time to create an algorithm and try to decrypt the hints!
  2. Thoughts from Engi's/Programmers and everyone! ( YOLOL )

    Smart Mine Field. Although, im not sure if vectors will be able to be recorded inside an automate mine. But it would be feasible to do a simple mine AI that follows the target, and if the target is not in range from the current speed, abort, deactivate explosive and come back to point of...
  3. Practicality vs. Coolness. Where do you stand?

    Well because integrity exist in game, you can't just make a cool looking ship, so I guess you need have a functional ship than you can play with the overall style to add some aggressive look for example. They did this in WW2 painting things on tanks!
  4. VR support with independent hand control

    Of course other things matter, but using VR in space-game is a nice challenge, since in the vaccum, you are actually in the void while standing in your living room, it might be a deal breaker for immersion, as VR stands to promotes immersions (and thats why people pay for it). I just hope they...
  5. VR support with independent hand control

    Like the title say! VR could be very fun especially that it's a genre tech that will grow more and more in the future. How could it blend in starbase? Or will it give advantage to VR users?
  6. YOLOL Licence

    yes i read the wiki, although, in programming language, you can still run the whole thing even if there is some synthax error. You create an object of that error and use it to actually show the problem in a string form. Thats why i was asking also if YOLOL as some form of object oriented...
  7. YOLOL Licence

    So, YOLOL is actually inspired by bash, as a simple command language? or there is some object orienting programming in there i didnt see? What about catching or throwing error as string for instance? Displaying the error lets say on a LED panel or something like that?
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