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  1. ivangrozniy

    Has any one succcesfully built a capital?

    The main issue with SSC was not that it was "hard", the ui and ux was terrible. I'm sure we can all list our grievances with it. For me a big one is the terrible camera controls. But FB devs fell into a classic death loop trope of complex game development: they made a complex system and decided...
  2. ivangrozniy

    SLAVIC FEDERATION

    ура товарищи
  3. ivangrozniy

    Warp Drives. The game needs them. (Fast Travel)

    To be honest this really shows a lack of awareness. The very first thing you want to get right is flight control. That means mouse. That means joysticks. That means hotas support. You can have the most exceptional fuel rod system in place but it doesn't matter when input controls are terrible...
  4. ivangrozniy

    I am Just going to say this Once FB

    Balancing a game with frequent wipes and balancing a persistent game with game rules is a similar goal, though done with different means due to different types of games. In the long run, balancing a persistent world is an oxymoron. Shorter / multi-server mmos have wipes to suppress various...
  5. ivangrozniy

    I am Just going to say this Once FB

    Yep, absolutely spot on... No one can argue against it simply because of the numbers. You can't chase 2 rabbits going different paths... the leg splits are going to be rather extreme.
  6. ivangrozniy

    I am Just going to say this Once FB

    Lauri kept saying they won't repeat the same mistakes Dual Universe did.. yet here we are. A game that should have revolved around conflict launched with basically nothing to do.
  7. ivangrozniy

    I am Just going to say this Once FB

    On this whole PVP (griefer)/PVE divide... I think it's very artificial, it is not a single axis spectrum. You can have hard core PVErs and docile PVPers, or PVPers who are also builders/miners and PVErs who can hold their own in a gun fight much better than most PVPers. It's nonsensical to treat...
  8. ivangrozniy

    Griefing and social engineering policies

    Anyway... imagine micromanaging a 20,000 community of drama queens and power hungry orgs... lets be super generous and grant SB a population of 50,000 gamers. It's going to be great.
  9. ivangrozniy

    Griefing and social engineering policies

    If FB doubles down on this policy of no social engineering... well.. they'll have to come up with a lot of gameplay mechanics that will break the sandbox aspect of the game. It won't be a sandbox at that point. And having written rules and enforcing them with cms and admins is a ridiculous idea...
  10. ivangrozniy

    Griefing and social engineering policies

    Also.. saying that Eve is a mess is... false. People may not like the game, but it is very logical and ordered. It is far from a "mess".
  11. ivangrozniy

    Griefing and social engineering policies

    This is all still completely unclear in terms of how one might determine if a player is new or not. But, I have some points that you may or may not have already considered: I don't believe you can actually sustain any of these rules with any degree of consistency, which means you are opening...
  12. ivangrozniy

    UI Ship design idea: Digital cockpit interface

    So... was a bit disappointed how screens / displays were all ASCII... I've been building a lot of huds for players in Dual Universe, sad it's not possible as of now. Would be great to display all kinds of stuff.. ship mass, orientation, headings, fuel, etc....
  13. ivangrozniy

    Helping larger ships to be more viable

    I think big ships in general are used for tanking... so... lots of armor. They should be capable of being destroyed just as anything else but... fundamentally, large pvp ships need to tank, carry lots of weapons / ammo / armor with them, possibly support smaller fighers. That's really the only...
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